Unreal Engine format only
Available in Unreal Engine format and Blender format
Blender model details:
UE Overview
Presenting a highly realistic struthio camelus baby character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.
Key Features
Model Details: Total vertex count is 69,722 and polygon count is 69,331, ensuring the model's intricacy and realism.
Textures and Materials: Textures have already been imported into UE and optimized.
Groom Fur: A complex fur system was created in Blender, and the struthio camelus baby's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.
Size of Maps
StruthioCamelus_Young_BlackFeather01_BaseColor.uasset, 1024* 1024
StruthioCamelus_Young_BlackFeather02_BaseColor.uasset, 1024* 1024
StruthioCamelus_Young_Body_Hair_BaseColor.uasset, 4096* 4096
StruthioCamelus_Young_Body_Normal.uasset, 4096* 4096
StruthioCamelus_Young_Body_Skin_BaseColor.uasset, 4096* 4096
StruthioCamelus_Young_Body_Specular.uasset, 4096* 4096
StruthioCamelus_Young_Eye_BaseColor.uasset, 1024* 1024
StruthioCamelus_Young_Hair_Mask.uasset, 4096* 4096
StruthioCamelus_Young_WhiteFeather_BaseColor.uasset, 1024* 1024
StruthioCamelus_Young_YellowFeather_BaseColor.uasset, 1024* 1024
Rigging
Global Control:
StruthioCamelus_Young_Rig_ctrl: Control the entire model's global movement and orientation.
Spine Control:
DEF_spine_b_ctrl and DEF_spine_d_ctrl: Provide control for the anterior and posterior sections of the spine respectively.
Neck and Head Control:
DEF_neck_a_ctrl, DEF_neck_b_ctrl, DEF_neck_c_ctrl, DEF_neck_d_ctrl…: Control different segments of the neck.
DEF_head_ctrl: Main controller for the head.
DEF_mouth_D_ctrl: Lower jaw controller, managing the opening and closing of the mouth.
Facial Features Control:
With a detailed facial controller to create more facial expressions.
DEF_eye_L_ctrl and DEF_eye_R_ctrl: Eye controllers.
Limbs Control:
DEF_thigh_a_L_ctrl and DEF_thigh_a_R_ctrl: Controllers for the left and right pelvic regions.
DEF_toe_root_L_ctrl_2 and DEF_toe_root_R_ctrl_2: IK master controllers for the four limbs.
Tail Control:
DEF_spine_a_ctrl, DEF_tail_c_ctrl, DEF_tail_b_ctrl, and DEF_tail_a_ctrl: Controllers for various segments of the tail.
And many more fine-tuned controls that give animators comprehensive and detailed control for posing and animating the Struthio camelus baby.
Animation
Loopable walking animation at 30 FPS, frame range 0-144;
Loopable trotting animation at 30 FPS, frame range 0-145;
Unlooped playing animation at 30 FPS, frame range 0-180;
Technical Specifications
Platform Compatibility: Supports PC, Mac, and mobile platforms.
UE Version Compatibility: Specifically designed for UE5.2 and above.
Asset Format: This asset is presented as a complete UE project package.
Usage Notes
Ensure your Unreal Engine version is 5.2 or higher to achieve optimal performance and compatibility
Given the high precision of the model, textures, and the extensive amount of fur, it's suggested for use on higher-end devices.
When importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.
Adjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.
Unreal Engine format only
Available in Unreal Engine format and Blender format
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