With the model, textures, hair, rigging. no animation.
The young mute swan’s body has two sets of textures, which can be switched as needed or randomly used for crowd animation.
With the model, textures, hair, rigging, and 5 realistic animations.
The young mute swan’s body has two sets of textures, which can be switched as needed or randomly used for crowd animation.
Introduction
This is a high-quality young mute swan model with maps, fur, rigging and three animations. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The scene includes the rigged project and five standard animations. The model is created with Maya 2025 at real-world scale.
Features
Model Details: The young mute swan model consists of the body, tears, sclera, pupils, and tongue.
Textures and materials: There are 14 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.
The young mute swan's body has two sets of textures, which can be switched as needed or randomly used for crowd animation.
XGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.
Meshes
YoungMuteSwan_Pupil_L Vertices: 322, Polygons: 328
YoungMuteSwan_Pupil_R Vertices: 322, Polygons: 328
YoungMuteSwan_Sclera_L Vertices: 274, Polygons: 272
YoungMuteSwan_Sclera_R Vertices: 274, Polygons: 272
YoungMuteSwan_Tears_L Vertices: 40, Polygons: 28
YoungMuteSwan_Tears_R Vertices: 40, Polygons: 28
YoungMuteSwan_Tongue Vertices: 1087, Polygons: 1072
YoungMuteSwan_Body Vertices: 17295, Polygons: 17260
Total: Vertices: 19654, Polygons: 19588
Animations
looped Walk animation at 30 fps, frame range 1-161
Unlooped EatGrass animation at 30 fps, frame range 1-251
Unlooped Swimming01 animation at 30 fps, frame range 1-455
Unlooped Swimming02 animation at 30 fps, frame range 1-593
Unlooped Swimming03 animation at 30 fps, frame range 1-445
Rigging
It has very precise controllers, making posing and animation more convenient. The functions are as follows:
CTR_crv_MASTER: Controls the entire rig.
CTR_crv_gravity: Controls the movement of the entire body (excluding the feet).
CTR_crv_neck_attr: Neck attribute controller with custom attributes:
"IK_FK": Switches between IK and FK for the neck.
"IK_Stretch": Limits the stretch of the neck in IK mode.
"Follow_Target": Determines whether the neck follows the rotation of the neck root.
"Stretch_Control_Vis": Toggles the visibility of the secondary stretch controllers.
"Sec_Control_Vis": Toggles the visibility of the secondary controllers.
"IK_Neck_D_Follow_Target": Controls whether the root IK controller of the neck orients toward the head.
CTR_crv_head: Head controller with custom attributes:
"Head_Follow_Target": Determines whether the head follows the neck’s movement.
"Rotate_Order": Sets the rotation order of the head controller.
"Sec_Control_Vis": Toggles the visibility of secondary facial stretch controllers.
CTR_crv_L/R_wing_fold: Wing fold controllers.
CTR_crv_L/R_leg_attr: Leg attribute controllers with custom attributes:
"IK_FK": Switches between IK and FK for the legs.
"IK_Stretch": Limits the stretch of the legs in IK mode.
"Pole_Vector_Follow": Determines whether the pole vector follows foot movement.
"Stretch_Control_Vis": Toggles the visibility of the secondary stretch controllers.
"Rotate_Order": Sets the rotation order of the foot controllers.
"Heel_Raise": Controls heel raising.
"Toes_Raise": Controls toe raising.
"Foot_eversion": Controls foot eversion (outward rotation).
"Foot_Inversion": Controls foot inversion (inward rotation).
"Foot_Pivot": Controls foot pivoting.
"Toes_Spread": Controls toe spreading.
"Toes_Curl": Controls toe curling.
...
Additionally, there are many more controllers.
Specifications
File format: Saved as .mb files by default. It can be saved as .ma files if necessary.
Version supported: Created with Maya 2025.3. Maya 2025 or above is recommended for compatibility.
Caveats
The XGen hair in this Maya character asset has been converted to interactive grooming, offering fast loading and efficient rendering. Although the original guides are not included, you can customize the hair by adding XGen modifiers as needed. All XGen hair in the scene is set up with Arnold materials, ready for rendering.
By default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.
The animation scene comes with Arnold lighting, which can be modified if required.
Except for the above, the character can be rendered directly.
With the model, textures, hair, rigging. no animation.
The young mute swan’s body has two sets of textures, which can be switched as needed or randomly used for crowd animation.
With the model, textures, hair, rigging, and 5 realistic animations.
The young mute swan’s body has two sets of textures, which can be switched as needed or randomly used for crowd animation.
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