Unreal Engine format only
Available in Unreal Engine format and Blender format
Blender model details:
UE Overview
This is a young Assaf sheep model, crafted specifically for Unreal Engine 5.3 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.
Key Features
Model Details: Total vertex count is 122,878 and polygon count is 121,780, ensuring the model's intricacy and realism.
Textures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.
Groom Fur: A complex fur system was created in Blender, and the grey young sheep's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.
Size of Maps
JC0L219A8_YouthAssafSheep_Body_Hair_BaseColor.uasset, 4096* 4096
JC0L219A8_YouthAssafSheep_Body_Mask.uasset, 4096 4096
JC0L219A8_YouthAssafSheep_Body_Normal.uasset, 4096 4096
JC0L219A8_YouthAssafSheep_Body_Skin_BaseColor.uasset, 4096 4096
JC0L219A8_YouthAssafSheep_Eye_BaseColor.uasset, 2048 *2048
JC0L219A8_YouthAssafSheep_Hair_Mask01.uasset, 4096 *4096
JC0L219A8_YouthAssafSheep_Hair_Mask02.uasset, 4096 *4096
JC0L219A8_YouthAssafSheep_OralCavity_BaseColor.uasset, 2048 *2048
JC0L219A8_YouthAssafSheep_OralCavity_Normal.uasset, 2048 *2048
JC0L219A8_YouthAssafSheep_Tongue_BaseColor.uasset, 4096 *4096
JC0L219A8_YouthAssafSheep_Tongue_Normal.uasset, 4096 *4096
JC0L219A8_YouthAssafSheep_Tongue_Roughness.uasset, 4096 4096
JC0L219A8_YouthAssafSheep_Tongue_Specular.uasset, 4096 *4096
JC0L219A8_YouthAssafSheep_Tongue_SubsurfaceAmount.uasset, 4096 *4096
Rigging
Global Control:
YouthAssafSheep_Rig_grp_ctrl: Control the entire model's global movement and orientation.
Spine Control:
DEF_Spine_f_001_ctrl, DEF_Spine_e_ctrl, DEF_Spine_c_ctrl and DEF_Spine_a_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.
Neck and Head Control:
DEF_neck_a_ctrl, DEF_neck_b_ctrl, DEF_neck_c_ctrl, DEF_neck_d_ctrl, DEF_neck_e_ctrl, DEF_neck_f_ctrl and DEF_neck_g_ctrl: Control different segments of the neck.
DEF_Head_ctrl: Main controller for the head.
DEF_Head_ctrl_2: Lower jaw controller, managing the opening and closing of the mouth.
Facial Features Control:
With a detailed facial controller to create more facial expressions.
DEF_eye_L_ctrl and DEF_eye_R_ctrl: Eye controllers.
Ear Control:
DEF_ear_a_L_ctrl, DEF_ear_b_L_ctrl, DEF_ear_b_L_001_ctrl, DEF_ear_c_L_ctrl and DEF_ear_c_L_001_ctrl: Controllers for the left ear.
DEF_ear_a_R_ctrl, DEF_ear_b_R_ctrl, DEF_ear_b_R_001_ctrl, DEF_ear_c_R_ctrl and DEF_ear_c_R_001_ctrl: Controllers for the right ear.
Limbs Control:
DEF_Leg_F_a_L_ctrl and DEF_Leg_F_a_R_ctrl: Left and right shoulder controllers respectively.
DEF_Leg_B_a_L_ctrl and DEF_Leg_B_a_R_ctrl: Controllers for the left and right pelvic regions.
DEF_Leg_F_Ankle_L_ctrl_2, DEF_Leg_F_Ankle_R_ctrl_2, DEF_Leg_B_Ankle_L_ctrl_4 and DEF_Leg_B_Ankle_R_ctrl_4: IK master controllers for the four limbs.
Tail Control:
DEF_hip_b_ctrl, DEF_tail_a_ctrl, DEF_tail_b_ctrl…: Controllers for various segments of the tail.
And many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the young Assaf sheep.
Animation
Loopable trotting animation at 30 fps, frame range 0-12;
Loopable walking animation at 30 fps, frame range 0-22;
Unlooped eating animation at 30 fps, frame range 0-470;
Unlooped lying animation at 30 fps, frame range 0-300;
Unlooped watching animation at 30 fps, frame range 0-345;
Technical Specifications
Platform Compatibility: Supports PC, Mac, and mobile platforms.
UE Version Compatibility: Specifically designed for UE5.3 and above.
Asset Format: This asset is presented as a complete UE project package.
Usage Notes
Ensure your Unreal Engine version is 5.3 or higher to achieve optimal performance and compatibility.
The model adopts the Groom hair system. Please ensure that the 'groom' plugin in the plugins is enabled.
The hair is binding to the model, so please make sure to enable the 'support Computer Skin Cache' option in the project settings.
Given the high precision of the model, textures, and the extensive amount of fur, it's suggested for use on higher-end devices.
When importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.
Adjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.
Unreal Engine format only
Available in Unreal Engine format and Blender format
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