With maps, fur, rigging. no animation
With maps, fur, rigging and 1 animations.
Introduction
This is a high-quality summer snowshoe hare model with maps, fur, rigging and an animation. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.
Features
It consists of the body, 2 claws, eyeballs, and teeth.
Textures and materials: There are 18 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.
XGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.
Meshes
Body: vertices 21,759; polygons 21,688
Claws *2: vertices 2,350; polygons 2,477
Eyeballs: vertices 3,148; polygons 3,048
Teeth *2: vertices 9,310; polygons 8,880
Total: vertices 36,567; polygons 36,093
Animations
Loopable jumping animation at 30 fps, frame range 1-45
Rigging
With fine controllers, it's easier to create postures and animations, the features are as follows:
CTR_Root controls the entire model.
CTR_gravity controls the center of gravity, it comes with a customized attribute:
"Neck IK FK" controls the IK and FK of the neck.
CTR_spine_a, CTR_spine_b ane CTR_spine_c are controllers of the spine.
CTR_neck is the overall controller of the neck.
CTR_IK_neck_1, CTR_IK_neck_2 and CTR_IK_neck_3 are IK controllers of the neck.
CTR_FK_neck_1, CTR_FK_neck_2, CTR_FK_neck_3 and CTR_FK_neck_4 are FK controllers of the neck.
CTR_head controls the head.
CTR_ear_a_R, CTR_ear_b_R.. CTR_ear_a_L, CTR_ear_b_L... are controllers of the ears.
CTR_roll_ear_L and CTR_roll_ear_R are rotation controllers of the ears.
CTR_chin and CTR_jaw controls the jaw, and the opening and closing of the mouth.
CTR_Foot_f_L and CTR_Foot_b_L are IK controllers of the left leg.
CTR_Foot_f_R and CTR_Foot_b_R are IK controllers of the right leg.
CTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_B_R and CTR_setting_leg_F_R control the IK/FK of the feet.
CTR_FK_Leg_F_L_1, CTR_FK_Leg_F_R_1, CTR_FK_Leg_B_L_1, CTR_FK_Leg_B_R_1... are FK controllers of the feet.
CTR_shoulder_L, CTR_shoulder_R, CTR_shoulder_F_L and CTR_shoulder_F_R are scapula controllers of the feet.
CTR_butt is the overall controller of the tail.
CTR_tail, CTR_tail_a, CTR_tail_b... are controllers of the tail.
Additionally, the body comes with more auxiliary controllers.
And more.
Specifications
File format: Saved as .mb files by default. It can be saved as .ma files if necessary.
Version supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.
Caveats
To run faster, the fur is hidden, which should be displayed before rendering.
The hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.
By default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.
The animation scene comes with Arnold lighting, which can be modified if required.
Except for the above, the character can be rendered directly.
With maps, fur, rigging. no animation
With maps, fur, rigging and 1 animations.
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