Unreal Engine format only
Available in Unreal Engine format and Blender format
Blender model details:
https://www.vfxgrace.com/product/siberian-tiger-animated-vfx-grace/
UE Overview
Presenting a highly realistic SiberianTiger character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.
Key Features
Model Details: Total vertex count is 67,933 and polygon count is 67,652, ensuring the model's intricacy and realism.
Textures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.
Groom Fur: A complex fur system was created in Blender, and the SiberianTiger's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials."
Size of Maps
JF0LA12A0_SiberianTiger_Body_BaseColor.uasset, 4096* 4096
JF0LA12A0_SiberianTiger_Body_Normal.uasset, 4096* 4096
JF0LA12A0_SiberianTiger_Body_Specular.uasset, 4096* 4096
JF0LA12A0_SiberianTiger_BodyHair_BaseColor.uasset, 4096* 4096
JF0LA12A0_SiberianTiger_BodyHair_Mask.uasset, 4096* 4096
JF0LA12A0_SiberianTiger_Eye_BaseColor.uasset, 4096* 4096
JF0LA12A0_SiberianTiger_Head_BaseColor.uasset, 4096* 4096
JF0LA12A0_SiberianTiger_Head_Normal.uasset, 4096* 4096
JF0LA12A0_SiberianTiger_Head_Specular.uasset, 4096* 4096
JF0LA12A0_SiberianTiger_HeadHair_BaseColor.uasset, 40964096
JF0LA12A0_SiberianTiger_HeadHair_Mask.uasset, 4096 4096
JF0LA12A0_SiberianTiger_OralCavity_BaseColor.uasset, 4096* 4096
JF0LA12A0_SiberianTiger_OralCavity_Normal.uasset, 4096* 4096
JF0LA12A0_SiberianTiger_OralCavity_Specular.uasset, 4096* 4096
JF0LA12A0_SiberianTiger_Tooth_BaseColor.uasset, 4096* 4096
JF0LA12A0_SiberianTiger_Tooth_Normal.uasset, 2048* 2048
Rigging
Global Control:
SiberianTiger_Rig_ctrl_2_2 and SiberianTiger_Rig_ctrl_2: Control the entire model's global movement and orientation.
Spine Control:
DEF_neck_a_ctrl, DEF_spine_d_ctrl, DEF_spine_b_ctrl and DEF_spine_a_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.
Neck and Head Control:
DEF_neck_b_ctrl_2 and DEF_neck_c_ctrl_2: Control different segments of the neck.
DEF_head_ctrl: Main controller for the head.
DEF_chin_a_ctrl and DEF_chin_b_ctrl: Lower jaw controller, managing the opening and closing of the mouth.
Facial Features Control:
With a detailed facial controller to create more facial expressions.
DEF_eyeball_R_ctrl_2, DEF_eyeball_L_ctrl and DEF_eyeball_R_ctrl: Eye controllers.
Ear Control:
DEF_ear_a_L_ctrl, DEF_ear_c_L_ctrl, DEF_ear_b_L_ctrl...: Controllers for the left ear.
DEF_ear_a_R_ctrl, DEF_ear_c_R_ctrl, DEF_ear_b_R_ctrl...: Controllers for the right ear.
Limbs Control:
DEF_scapular_L_ctrl and DEF_scapular_R_ctrl: Left and right shoulder controllers respectively.
DEF_hip_L_ctrl and DEF_hip_R_ctrl: Controllers for the left and right pelvic regions.
DEF_foot_F_c_R_ctrl_3, DEF_foot_F_c_L_ctrl_3, DEF_Toe_B_c_R_ctrl_3 and DEF_Toe_B_c_L_ctrl_3: IK master controllers for the four limbs.
Tail Control:
DEF_tail_b_ctrl, DEF_tail_h_ctrl, DEF_tail_g_ctrl...: Controllers for various segments of the tail.
And many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the SiberianTiger.
Animation
Loopable running animation at 30 fps, Frame range 0-12
Unlooped lying animation at 30 fps, Frame range 0-23
Loopable walking animation at 30 fps, Frame range 0-270
Technical Specifications
Platform Compatibility: Supports PC, Mac, and mobile platforms.
UE Version Compatibility: Specifically designed for UE5.2 and above.
Asset Format: This asset is presented as a complete UE project package.
Usage Notes
Ensure your Unreal Engine version is 5.2 or higher to achieve optimal performance and compatibility
Given the high precision of the model, textures, and the extensive amount of fur, it's suggested for use on higher-end devices.
When importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.
Adjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.
Unreal Engine format only
Available in Unreal Engine format and Blender format
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