With maps, fur, rigging. no animation.
With maps, fur, rigging and 2 animations.
Introduction
This is a high-quality SiberianTiger model with maps, fur, rigging and two animations. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.
Features
It consists of the body,eyelids2, tongue,nail4, sclerae2, pupils2, teeth*2 groups.
Textures and materials: There are 17 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.
XGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.
Meshes
Body: vertices 38,629; polygons 38,558
eyelids2:vertices:576 , polygons:512
Tongue:vertices:5,416 , polygons:5,350
nail4:vertices:6,032 , polygons:5,888
Sclerae2: vertices 1,092; polygons 1,152
Pupils2: vertices 1,476; polygons 14,656
Teeth*2: vertices 14,712; polygons 14,656
Total: vertices 67,933; polygons 67,652
Animations
Unlooped Walking animation at 30 fps, frame range 1-230
looped Run animation at 30 fps, frame range 1-61
Rigging
With fine controllers, it's easier to create postures and animations, the features are as follows:
CTR_SiberianTiger_Root controls the entire model.
CTR_body_root controls the center of gravity;
CTR_body is the controller of the posterior spine.;
CTR_spine is the controller of the middle spine;
CTR_scapular is the controller of the anterior spine ;
CTR_neck_0、CTR_neck_1..are controllers of the neck;
CTR_head controls the head;
CTR_sight1 control the eyes;CTR_blink_L、CTR_blink_R controls the winking animation;
CTR_Mouth controls the jaw and the opening and closing of the lower jaw;
CTR_Tongue_0、CTR_Tongue_1、CTR_Tongue_……controls the Tongue;
CTR_ear_a_L、CTR_ear_b_L、CTR_ear_a_R、CTR_ear_b_R…are controllers of the ears;
CTR_tail_01、CTR_tail_02……control the tail;
CTR_Shoulders_F_L、CTR_Shoulders_F_R are controllers of the scapulae;
CTR_Shoulders_B_L、CTR_Shoulders_B_R are controllers of the hip bone;
CTR_abdomen is the controller of the abdomen;
CTR_Foot_f_R、CTR_Foot_f_L are IK controllers of the front legs;
CTR_Foot_B_R、CTR_Foot_B_L are IK controllers of the hind legs;
CTR_RORL_foot_b_L、CTR_RORL_foot_b_R are load-bearing controllers of the hind legs;
CTR_RORL_foot_F_L、CTR_ROLL_foot_F_R are load-bearing controllers of the front legs;
Additionally, the body comes with more auxiliary controllers.
And more.
Specifications
File format: Saved as .mb files by default. It can be saved as .ma files if necessary.
Version supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.
Features
To run faster, the fur is hidden, which should be displayed before rendering.
The hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.
By default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.
The animation scene comes with Arnold lighting, which can be modified if required.
Except for the above, the character can be rendered directly.
With maps, fur, rigging. no animation.
With maps, fur, rigging and 2 animations.
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