Unreal Engine format only
Available in Unreal Engine format and Blender format
Blender model details:
UE Overview
This is a realistic rat model with 4K maps, rigging, hair. And UDIM UV is applied to the body for more details. The skin map is made separately for a more realistic effect, The model is made with Unreal Engine 5.2, support for Unreal Engine 5.2 and above.
Key Features
Model Details: Total vertex count is 56,746 and polygon count is 59,392, ensuring the model's intricacy and realism.
Textures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.
Groom Fur: A complex fur system was created in Blender, and the rat's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.
Size of Maps
JU0L506A2_Rat_Body_BaseColor.uasset, 4096 *4096
JU0L506A2_Rat_BodySkin_BaseColor.uasset, 4096 *4096
JU0L506A2_Rat_BodySkin_Normal.uasset, 4096 *4096
JU0L506A2_Rat_BodySkin_Roughness.uasset, 4096 *4096
JU0L506A2_Rat_Eye_BaseColor.uasset, 4096 *4096
JU0L506A2_Rat_Foot_BaseColor.uasset, 4096 *4096
JU0L506A2_Rat_FootSkin_BaseColor.uasset, 4096 *4096
JU0L506A2_Rat_FootSkin_Normal.uasset, 4096 *4096
JU0L506A2_Rat_FootSkin_Roughness.uasset, 4096 *4096
JU0L506A2_Rat_Oralcavity_BaseColor.uasset, 4096 *4096
JU0L506A2_Rat_Oralcavity_Normal.uasset, 4096 *4096
JU0L506A2_Rat_Oralcavity_Roughness.uasset, 4096 *4096
JU0L506A2_Rat_Other_BaseColor.uasset, 4096 *4096
JU0L506A2_Rat_OtherSkin_BaseColor.uasset, 4096 *4096
JU0L506A2_Rat_OtherSkin_Normal.uasset, 4096 *4096
JU0L506A2_Rat_OtherSkin_Roughness.uasset, 4096 *4096
Rigging
Global Control:
Rat_Rig_grp_ctrl: Control the entire model's global movement and orientation.
Spine Control:
DEF_neck_ctrl, DEF_spine_d_ctrl, DEF_spine_b_ctrl_2 and DEF_spine_a_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.
Neck and Head Control:
DEF_neck_a_ctrl and DEF_neck_b_ctrl: Control different segments of the neck.
DEF_head_ctrl: Main controller for the head.
DEF_chin_a_ctrl, DEF_chin_b_ctrl, DEF_chin_c_ctrl: Lower jaw controller, managing the opening and closing of the mouth.
Facial Features Control:
With a detailed facial controller to create more facial expressions.
DEF_eye_L_ctrl and DEF_eye_R_ctrl: Eye controllers.
Ear Control:
DEF_ear_a_L_ctrl, DEF_ear_b_L_ctrl, DEF_ear_c_L_ctrl and DEF_ear_d_L_ctrl: Controllers for the left ear.
DEF_ear_a_R_ctrl, DEF_ear_b_R_ctrl, DEF_ear_c_R_ctrl and DEF_ear_d_R_ctrl: Controllers for the right ear.
Limbs Control:
DEF_shoulder_L_ctrl and DEF_shoulder_R_ctrl: Left and right shoulder controllers respectively.
DEF_hip_L_ctrl and DEF_hip_R_ctrl: Controllers for the left and right pelvic regions.
DEF_ankle_F_L_ctrl_3, DEF_ankle_F_R_ctrl_3, DEF_ankle_a_H_L_ctrl_2 and DEF_ankle_a_H_R_ctrl_2: IK master controllers for the four limbs.
Tail Control:
DEF_tail_a_ctrl, DEF_tail_b_ctrl, DEF_tail_c_ctrl…: Controllers for various segments of the tail.
And many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the rat.
Animation
Unlooped eating animation at 30fps, frame range 1-300
Unlooped SeeFace animation at 30fps, frame range 1-303
Loopable trotting animation at 30fps, frame range 2-10
Technical Specifications
Platform Compatibility: Supports PC, Mac, and mobile platforms.
UE Version Compatibility: Specifically designed for UE5.2 and above.
Asset Format: This asset is presented as a complete UE project package.
Usage Notes
Ensure your Unreal Engine version is 5.2 or higher to achieve optimal performance and compatibility
Given the high precision of the model, textures, and the extensive amount of fur, it's suggested for use on higher-end devices.
When importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.
Adjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.
Unreal Engine format only
Available in Unreal Engine format and Blender format
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