Unreal Engine format only
Available in Unreal Engine format and Blender format
Blender model details:
UE Overview
Presenting a highly realistic puma character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.
Key Features
Model Details: Total vertex count is 37,896 and polygon count is 37,878, ensuring the model's intricacy and realism.
Textures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.
Groom Fur: A complex fur system was created in Blender, and the puma's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.
Size of Maps
Puma_Body_BaseColor.uasset, 4096* 4096
Puma_Body_ID.uasset, 4096* 4096
Puma_Body_Normal.uasset, 4096* 4096
Puma_Body_Specular.uasset, 4096* 4096
Puma_Body_SSS.uasset, 4096* 4096
Puma_Eye_BaseColor.uasset, 2048* 2048
Puma_Head_BaseColor.uasset, 4096* 4096
Puma_Head_Hair_BaseColor.uasset, 4096* 4096
Puma_Head_Hair_Head_Mask.uasset, 2048* 2048
Puma_Head_Mask.uasset, 4096* 4096
Puma_Head_Normal.uasset, 4096* 4096
Puma_Head_Specular.uasset, 4096* 4096
Puma_Head_SSS.uasset, 4096* 4096
Puma_OralCavity_BaseColor.uasset, 2048* 2048
Puma_OralCavity_Normal.uasset, 2048* 2048
Rigging
Global Control:
Puma_Rig_ctrl: Control the entire model's global movement and orientation.
Spine Control:
DEF-neck_000_ctrl, DEF-spine_003_ctrl, DEF-spine_001_ctrl and DEF-spine_000_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.
Neck and Head Control:
DEF-neck_003_ctrl, DEF-neck_002_ctrl and DEF-neck_001_ctrl: Control different segments of the neck.
DEF-head_ctrl: Main controller for the head.
DEF-head_ctrl_2: Lower jaw controller, managing the opening and closing of the mouth.
Facial Features Control:
With a detailed facial controller to create more facial expressions.
DEF_eye_ctrl, DEF_eye_L_ctrl and DEF_eye_R_ctrl: Eye controllers.
Ear Control:
DEF-ear_000_L_ctrl, DEF-ear_001_L_ctrl and DEF-ear_002_L_ctrl: Controllers for the left ear.
DEF-ear_000_R_ctrl, DEF-ear_001_R_ctrl and DEF-ear_002_R_ctrl: Controllers for the right ear.
Limbs Control:
DEF-shoulder_L_ctrl and DEF-shoulder_R_ctrl: Left and right shoulder controllers respectively.
DEF-thigh_B_L_ctrl and DEF-thigh_B_R_ctrl: Controllers for the left and right pelvic regions.
DEF-foot_F_L_ctrl_2, DEF-foot_F_R_ctrl_2, DEF-foot_B_L_ctrl_2 and DEF-foot_B_R_ctrl_2: IK master controllers for the four limbs.
Tail Control:
DEF-tail_010_ctrl, DEF-tail_009_ctrl, DEF-tail_008_ctrl…: Controllers for various segments of the tail.
And many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the puma.
Animation
Loopable animation at 30 FPS, frame range 0-13;
Unlooped walking animation at 30FPS, frame range 0-280;
Technical Specifications
Platform Compatibility: Supports PC, Mac, and mobile platforms.
UE Version Compatibility: Specifically designed for UE5.2 and above.
Asset Format: This asset is presented as a complete UE project package.
Usage Notes
Ensure your Unreal Engine version is 5.2 or higher to achieve optimal performance and compatibility.
The model adopts the Groom hair system. Please ensure that the 'groom' plugin in the plugins is enabled.
The hair is binding to the model, so please make sure to enable the 'support Computer Skin Cache' option in the project settings.
Given the high precision of the model, textures, and the extensive amount of fur, it's suggested for use on higher-end devices.
When importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.
Adjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.
Unreal Engine format only
Available in Unreal Engine format and Blender format
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