Available in Unreal Engine format and Blender format
Blender model details:
UE Overview
This is a pigeon model with textures, fur, rigging and 4 animations, crafted specifically for Unreal Engine 5.3.2 and above.
Key Features
Model Details: Total vertex count is 453,280 and polygon count is 575,229, ensuring the model's intricacy and realism.
Textures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.
Size of Maps
JF0L421A0_Pigeon_Body_Normal01.uasset, 4096* 4069
JF0L421A0_Pigeon_Body_Normal02.uasset, 4096* 4069
JF0L421A0_Pigeon_Body_Roughness02.uasset, 4096* 4069
JF0L421A0_Pigeon_Body_SSS02.uasset, 4096* 4069
JF0L421A0_Pigeon_Hair_Neck_Mask.uasset, 4096* 4069
JF0L421A0_Pigeon_NeckHair_BaseColor.uasset, 4096* 4069
JF0L421A0_Pigeon_SmallFeather_U_BaseColor.uasset, 4096* 4069
JF0L421A0_Pigeon_TailFeather_D_BaseColor.uasset, 4096* 4069
JF0L421A0_Pigeon_TailFeather_U_BaseColor.uasset, 4096* 4069
JF0L421A0_Pigeon_WingFeather_BaseColor.uasset, 4096* 4069
JF0L421A0_Pigeon_BackFeather_BaseColor.uasset, 4096* 4069
JF0L421A0_Pigeon_BackFeather_Height.uasset, 4096* 4069
JF0L421A0_Pigeon_BellyFeather_BaseColor.uasset, 4096* 4069
JF0L421A0_Pigeon_BellyFeather_Height.uasset, 4096* 4069
JF0L421A0_Pigeon_BigFeather_D_BaseColor.uasset, 4096* 4069
JF0L421A0_Pigeon_BigFeather_U_BaseColor.uasset, 4096* 4069
JF0L421A0_Pigeon_Body_BaseColor01.uasset, 4096* 4069
JF0L421A0_Pigeon_Body_BaseColor02.uasset, 4096* 4069
JF0L421A0_Pigeon_Body_Height01.uasset, 4096* 4069
JF0L421A0_Pigeon_Body_Height02.uasset, 4096* 4069
JF0L421A0_Pigeon_Body_Metallic01.uasset, 4096* 4069
JF0L421A0_Pigeon_Body_Mask01.uasset, 2048* 2048
JF0L421A0_Pigeon_Eye_BaseColor.uasset, 2048* 2048
JF0L421A0_Pigeon_FaceFeather_Height.uasset, 2048* 2048
JF0L421A0_Pigeon_Shoulder_BaseColor.uasset, 2048* 2048
Rigging
With fine controllers, postures and animations are easier to create, and the features are as follows:
Pigeon_Rig_ctrl controls the entire model.
DEF_spine_F_ctrl controls the gravity of the body.
DEF_spine_F_ctrl_2, DEF_spine_F_001_ctrl and DEF_spine_F_002_ctrl are FK controlers of the spine.
DEF_neck_ctrl, DEF_neck_001_ctrl and DEF_neck_002_ctrl are FK controlers of the neck.
DEF_head_ctrl are controllers of the head.
DEF_mouth_ctrl are controllers of the jaw.
Leg_ik_ctrl_L and Leg_ik_ctrl_R are IK controllers of the legs.
DEF_shoulder_L_ctrl, DEF_big_wing_L_ctrl, DEF_centre_wing_L_ctrl, DEF_little_wing_L_ctrl, DEF_shoulder_R_ctrl, DEF_big_wing_R_ctrl, DEF_centre_wing_R_ctrl and DEF_little_wing_R_ctrl are main controlers of the wing.
Each feather has skinned bones, an FK controller, a bending controller. Besides, there are some controllers which are to bend, rotate, fold multiple feathers overall.
Animation
Loopable flying animation at 30 fps, frame range 0-12
Unlooped eating animation at 30 fps, frame range 0-416
Unlooped TakeOff animation at 30 fps, frame range 0-300
Unlooped landing animation at 30 fps, frame range 0-189
Technical Specifications
Platform Compatibility: Supports PC, Mac, and mobile platforms.
UE Version Compatibility: Specifically designed for UE5.3.2 and above.
Asset Format: This asset is presented as a complete UE project package.
Usage Notes
Ensure your Unreal Engine version is 5.2 or higher to achieve optimal performance and compatibility.
The model adopts the Groom hair system. Please ensure that the 'groom' plugin in the plugins is enabled.
The hair is binding to the model, so please make sure to enable the 'support Computer Skin Cache' option in the project settings.
Given the high precision of the model, textures, and the extensive amount of fur, it's suggested for use on higher-end devices.
When importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.
Adjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.
Available in Unreal Engine format and Blender format
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