Unreal Engine format only
Quantity:
Available in Unreal Engine format and Blender format
Quantity:
UE Overview
Presenting a highly realistic panda character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.
Key Features
Model Details: Total vertex count is 69,722 and polygon count is 69,331, ensuring the model's intricacy and realism.
Textures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.
Groom Fur: A complex fur system was created in Blender, and the panda's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.
Size of Maps
JF0N2N0K_Panda_Claw_BaseColor.uasset, 4096 *4096
JF0N2N0K_Panda_Claw_Normal.uasset, 4096 *4096
JF0N2N0K_Panda_Eye_BaseColor.uasset, 4096 *4096
JF0N2N0K_Panda_Foot_Mask.uasset, 4096 *4096
JF0N2N0K_Panda_Hair_BaseColor.uasset, 4096 *4096
JF0N2N0K_Panda_Hair_Mask.uasset, 4096 *4096
JF0N2N0K_Panda_Normal.uasset, 4096 *4096
JF0N2N0K_Panda_Skin_BaseColor.uasset, 4096 *4096
Rigging
Global Control:
Panda_Rig_grp_ctrl: Control the entire model's global movement and orientation.
Spine Control:
DEF_spine_a_ctrl_2, DEF_spine_b_ctrl, DEF_spine_d_ctrl and DEF_spine_f_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.
Neck and Head Control:
DEF_neck_a_ctrl, DEF_neck_b_ctrl and DEF_neck_c_ctrl: Control different segments of the neck.
DEF_head_ctrl: Main controller for the head.
DEF_jaw_a_ctrl and DEF_jaw_b_ctrl: Lower jaw controller, managing the opening and closing of the mouth.
Facial Features Control:
With a detailed facial controller to create more facial expressions.
DEF_eye_L_ctrl_2, DEF_eye_L_ctrl and DEF_eye_R_ctrl: Eye controllers.
Ear Control:
DEF_ear_a_L_ctrl, DEF_ear_b_L_ctrl, DEF_ear_c_L_ctrl and DEF_ear_d_L_ctrl: Controllers for the left ear.
DEF_ear_a_R_ctrl, DEF_ear_b_R_ctrl, DEF_ear_c_R_ctrl and DEF_ear_d_R_ctrl: Controllers for the right ear.
Limbs Control:
DEF_scapular_fr_a_L_ctrl and DEF_scapular_fr_a_R_ctrl: Left and right shoulder controllers respectively.
DEF_pelvis_bk_a_L_ctrl and DEF_pelvis_bk_a_R_ctrl: Controllers for the left and right pelvic regions.
DEF_ankle_fr_a_L_ctrl_2, DEF_ankle_fr_a_R_ctrl_2, DEF_ankle_bk_a_L_ctrl_2 and DEF_ankle_bk_a_R_ctrl_2: IK master controllers for the four limbs.
Tail Control:
DEF_tail_b_ctrl, DEF_tail_c_ctrl, DEF_tail_d_ctrl...: Controllers for various segments of the tail.
And many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the panda.
Animation
Loopable walking animation at 30 fps, frame range 0-150
Loopable trotting animation at 30 fps, frame range 0-153
Unlooped eating animation at 30 fps, frame range 0-240
Technical Specifications
Platform Compatibility: Supports PC, Mac, and mobile platforms.
UE Version Compatibility: Specifically designed for UE5.2 and above.
Asset Format: This asset is presented as a complete UE project package.
Usage Notes
Ensure your Unreal Engine version is 5.2 or higher to achieve optimal performance and compatibility
Since the project's textures utilize virtual texturing, ensure the "Virtual Texturing" option is enabled in UE prior to use.
Given the high precision of the model, textures, and the extensive amount of fur, it's suggested for use on higher-end devices.
When importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.
Adjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.
Blender model details:
Unreal Engine format only
Quantity:
Available in Unreal Engine format and Blender format
Quantity:
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