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Tutorial introduction
| Techniques: Modeling               | Software: Blender               | Tags: Blender, modeling, sculpting, topology             | Duration: 11+ Hours  

INTRODUCTION 

In the modeling section, we will guide you through the entire process, from finding and analyzing references to creating a highly realistic wolf model in Blender. We will learn how to examine the physical characteristics of a wolf, focusing on the proportions and structures of the head, body, and limbs. Starting with sculpting the large shapes, we will progress to detailed modeling and adding texture details. Along the way, we will cover both theoretical knowledge and practical experience in topology, gradually shaping a realistic wolf model.

—— Warm Tips ——

Target Audience: This course is designed for Blender users with basic operational skills. It is recommended to familiarize yourself with the basic functions of Blender to better keep up with the course progress.

Learning Tools: Blender 3.6 LTS will be used for demonstrations in this course. It is also advisable to download and install the latest version of Blender.

| Tutorial Trailer |

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