With maps, fur, rigging and 2 animations.
Introduction
This is a high-quality humpback whale model with maps, fur, rigging and animations. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The package includes the rigging setup and 3 standard animations. The model is created with Maya 2024 at real-world scale.
Features
Model Details: It consists of the body, whiskers, pupils, sclerae, lower jaw, and parasites.
Textures and materials: There are 4 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects.
XGen hair: XGen interactive is used for presenting the details of the hair faster.
Meshes
Body: vertices: 46,292; polygons: 46,256
Whiskers: vertices: 1,229; polygons: 1,072
Pupils: vertices: 1,092; polygons: 1,152
Sclerae: vertices: 964; polygons: 1,024
Lower jaw: vertices: 2,658; polygons: 2,656
Parasites: vertices: 76,183; polygons: 75,400
Total: vertices: 128,418; polygons: 127,560
Animations
Unlooped Swim animation at 30 fps, frame range 1-221
Unlooped Breaching animation at 30 fps, frame range 1-201
Rigging
Equipped with highly refined controllers, making posing and animation more convenient. The functionalities are as follows:
CTR_crv_MASTER – Controls the entire rig.
CTR_crv_gravity – Controls overall body movement (excluding the feet).
CTR_crv_head – Head controller with the custom attribute "Sec_Control_Vis", which toggles the visibility of secondary facial stretch controllers.
CTR_crv_tail_attr – Controls the visibility of secondary tail controllers.
CTR_crv_spine_rot_curl, CTR_crv_spine_tail_curl, CTR_crv_tail_curl – Rotation controllers for the chest, body, and tail, respectively.
CTR_crv_L/R_eye_blink – Blink controllers.
...
Additionally, there are more controllers and further functionalities.
Specifications
File format: Saved as .mb files by default. It can be saved as .ma files if necessary.
Version supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.
Caveats
The XGen hair in this Maya character asset has been converted to interactive grooming, offering fast loading and efficient rendering. Although the original guides are not included, you can customize the hair by adding XGen modifiers as needed. All XGen hair in the scene is set up with Arnold materials, ready for rendering.
By default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.
The animation scene comes with Arnold lighting, which can be modified if required.
Except for the above, the character can be rendered directly.
With maps, fur, rigging and 2 animations.
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