Introduction
This is a female mallard model with textures, feathers, rigging, and animations. It's made with Blender and Cycles renderer.
It consists of the body, oral cavity, tongue, teeth, eyes, third eyelids, foot, claws, feathers.
Polygons
Body: vertices 3,658; polygons 3,615
Oral cavity: vertices 13,996; polygons 13,912
Tongue: vertices 7,885; polygons 7,884
Teeth: vertices 768; polygons 532
Eyes: vertices 616; polygons 656
Third eyelids: vertices 356; polygons 392
Foot: vertices 18,876; polygons 18,816
Claws: vertices 1,992; polygons 1,920
Feathers: vertices 203,249; polygons 146,001
Total: vertices 251,396; polygons 193,728
The objects are applied Mask and Solidify modifiers
Formats
There is a Blender project and an FBX file without rigging or animation.
Textures
JF0L219A6_Mallard_Female_ShoulderFeather_Normal.png, 2048*2048
JF0L219A6_Mallard_Female_ShoulderFeather_Bump.png, 2048*2048
JF0L219A6_Mallard_Female_ShoulderFeather_BaseColor.png, 2048*2048
JF0L219A6_Mallard_Female_OutsideFeather_Normal.png, 2048*2048
JF0L219A6_Mallard_Female_OutsideFeather_BaseColor.png, 2048*2048
JF0L219A6_Mallard_Female_Mouth_Normal.png, 2048*2048
JF0L219A6_Mallard_Female_Mouth_BaseColor.png, 2048*2048
JF0L219A6_Mallard_Female_Foot_Roughness.png, 4096*4096
JF0L219A6_Mallard_Female_Foot_Normal.png, 4096*4096
JF0L219A6_Mallard_Female_Foot_BaseColor.png, 4096*4096
JF0L219A6_Mallard_Female_Feather06_F_BaseColor.png, 2048*2048
JF0L219A6_Mallard_Female_Feather06_B_BaseColor.png, 2048*2048
JF0L219A6_Mallard_Female_Feather05_F_BaseColor.png, 4096*4096
JF0L219A6_Mallard_Female_Feather04_F_BaseColor.png, 4096*4096
JF0L219A6_Mallard_Female_Feather04_B_BaseColor.png, 4096*4096
JF0L219A6_Mallard_Female_Feather03_F_BaseColor.png, 4096*4096
JF0L219A6_Mallard_Female_Feather03_B_BaseColor.png, 4096*4096
JF0L219A6_Mallard_Female_Feather02_F_Metallic.png, 4096*4096
JF0L219A6_Mallard_Female_Feather02_F_BaseColor.png, 4096*4096
JF0L219A6_Mallard_Female_Feather02_B_BaseColor.png, 4096*4096
JF0L219A6_Mallard_Female_Feather01_F_BaseColor.png, 4096*4096
JF0L219A6_Mallard_Female_Feather01_B_BaseColor.png, 4096*4096
JF0L219A6_Mallard_Female_Feather_Scapulars03_BaseColor.png, 2048*2048
JF0L219A6_Mallard_Female_Feather_CovertsMIV_BaseColor.png, 2048*2048
JF0L219A6_Mallard_Female_Feather_CovertsMIN_BaseColor.png, 2048*2048
JF0L219A6_Mallard_Female_Body_Feather_Mask.png, 2024*2024
JF0L219A6_Mallard_Female_Body_BaseColor.png, 4096*4096
Rigging
With full controllers, postures and animations are easy to create. The features are as follows:
CTR_root controls the entire model, and its customized attribute Neck_IK_FK controls the IK/FK switch of the neck; Neck_follow controls whether the neck moves following the parent controller.
CTR_FoldTail controls the folding of the wings by Location.
CTR_FoldTail controls the tail feather folding by the Location.
CTR_FoldWing.L and CTR_FoldWing.R control the folding of the wings by their Location.
CTR_leg_IKFK.L and CTR_leg_IKFK.R control the non-seamless IF/FK of the legs by their customized attributes.
CTR_FoldClaw.L and CTR_FoldClaw.R control the flexion and extension of the feet by their Location.
CTR_IK_head controls the head in IK mode, and its customized attribute Neck_IK_follow_Head_Roll controls whether the neck rotates following the head.
Fine rigging makes it possible to control every feather conveniently.
And more…
Animations
Loopable walking animation at 30 fps, frame range 0-26
Loopable swimming animation at 30 fps, frame range 0-15
Unlooped eating animation at 30 fps, frame range 0-300
Unlooped combing animation at 30 fps, frame range 0-360
Features
The model is in meter units at real-world scale.
The Display button of the fur is disabled.
To get a nice effect, the settings below are required for such thick feathers:
1. Set Total under Light Paths to 12 or larger;
2. Set Transparency under Light Paths to 8 or larger;
3. Set Transmission under Light Paths to 12 or larger;
This model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.
Notice Before Purchase
Please take notice that this model is made with Blender, and only fully supports Blender. If your workflow includes other 3D softwares such as Maya, 3DsMax, C4D and so on, the model with its fur, rigging and animations may not be able to be fully transferred to those softwares. You can still try exporting the animations using any other methods, including baking and more, at your own risk. We don't provide any technical support on exporting to other softwares than Blender.
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