With maps, fur, rigging and 5 animations.
Introduction
This is a high-quality little goose model with maps, fur, rigging and three animations. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.
Features
It consists of the body, sclerae, pupils, lacrimal caruncles, third eyelids and lacrimal glands.
Textures and materials: There are 16 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.
XGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.
Meshes
Body: vertices 38,731; polygons 38,680
Sclerae: vertices 964; polygons 1,024
Pupils: vertices 1,284; polygons 1,344
Lacrimal caruncles: vertices 276; polygons 272
Third eyelids: vertices 4,228; polygons 4,224
Lacrimal glands: vertices 2,160; polygons 2,112
Total: vertices 47,643; polygons 47,656
Animations
Unlooped EatGrass animation at 30 fps, frame range 1-251
Unlooped Swiming01 animation at 30 fps, frame range 1-301
Unlooped Swiming_Actions animation at 30 fps, frame range 1-301
looped walk animation at 30 fps, frame range 1-161
Rigging
Equipped with highly refined controllers, making posing and animation more convenient. The functionalities are as follows:
CTR_crv_MASTER – Controls the entire rig.
CTR_crv_gravity – Controls the overall body movement (excluding the feet).
CTR_crv_neck_attr – Neck attribute controller with the following custom attributes:
"IK_FK" – Toggles between IK and FK for the neck.
"IK_Stretch" – Limits IK stretching for the neck.
"Follow_Target" – Determines whether the neck follows the base rotation.
"Stretch_Control_Vis" – Toggles visibility of secondary stretch controllers.
CTR_crv_head – Head controller with the following custom attributes:
"Head_Follow_Target" – Determines whether the head follows neck movement.
"Rotate_Order" – Controls the rotation order of the head controller.
"Sec_Control_Vis" – Toggles visibility of secondary facial controllers.
CTR_crv_L/R_wing_fold – Controls the folding of the wings.
CTR_crv_L/R_leg_attr – Leg attribute controller with the following custom attributes:
"IK_FK" – Toggles between IK and FK for the legs.
"IK_Stretch" – Limits IK stretching for the legs.
"Pole_Vector_Follow" – Determines whether the pole vector follows foot movement.
"Stretch_Control_Vis" – Toggles visibility of secondary stretch controllers.
"Rotate_Order" – Controls the rotation order of the foot controller.
"Heel_Raise" – Raises the heel.
"Toes_Raise" – Raises the toes.
"Foot_Eversion" – Controls outward rotation of the foot.
"Foot_Inversion" – Controls inward rotation of the foot.
"Foot_Pivot" – Controls foot pivot rotation.
"Toes_Spread" – Controls toe spreading.
"Toes_Curl" – Controls toe curling.
...
Additionally, there are more detailed controllers for fine-tuned adjustments.
Specifications
File format: Saved as .mb files by default. It can be saved as .ma files if necessary.
Version supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.
Caveats
To run faster, the fur is hidden, which should be displayed before rendering.
The hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.
By default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.
The animation scene comes with Arnold lighting, which can be modified if required.
Except for the above, the character can be rendered directly.
With maps, fur, rigging and 5 animations.
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