With textures, fur, rigging, animations
This is a high-quality Indian Rhinoceros model with multiple 4K textures, rigging, hair, and an unlooped animation and two loopable animations. 9 pieces of UDIM UV maps are applied to present subtle details. It's made with Blender and Cycles renderer at real-world scale.
The model consists of 6 objects: Body, eyeballs, pupils, lacrimal caruncles, upper teeth, lower teeth.
Body: vertices 47,128; polygons 47,126
Eyeballs: vertices 580; polygons 576
Pupils: vertices 740; polygons 752
Lacrimal caruncles: vertices 564; polygons 560
Upper teeth: vertices 6,388; polygons 6,364
Lower teeth: vertices 5,564; polygons 5,540
Total: vertices 60,964; polygons 60,918
There is a Blender project and an OBJ file.
JU0L521A7_IndianRhinoceros_Body_BaseColor_1001.png, 4096*4096
JU0L521A7_IndianRhinoceros_Body_BaseColor_1002.png, 4096*4096
JU0L521A7_IndianRhinoceros_Body_BaseColor_1003.png, 4096*4096
JU0L521A7_IndianRhinoceros_Body_BaseColor_1004.png, 4096*4096
JU0L521A7_IndianRhinoceros_Body_BaseColor_1005.png, 4096*4096
JU0L521A7_IndianRhinoceros_Body_BaseColor_1006.png, 4096*4096
JU0L521A7_IndianRhinoceros_Body_BaseColor_1007.png, 4096*4096
JU0L521A7_IndianRhinoceros_Body_BaseColor_1008.png, 4096*4096
JU0L521A7_IndianRhinoceros_Body_BaseColor_1009.png, 4096*4096
JU0L521A7_IndianRhinoceros_Body_Displacement_1001.png, 4096*4096
JU0L521A7_IndianRhinoceros_Body_Displacement_1002.png, 4096*4096
JU0L521A7_IndianRhinoceros_Body_Displacement_1003.png, 4096*4096
JU0L521A7_IndianRhinoceros_Body_Displacement_1004.png, 4096*4096
JU0L521A7_IndianRhinoceros_Body_Displacement_1005.png, 4096*4096
JU0L521A7_IndianRhinoceros_Body_Displacement_1006.png, 4096*4096
JU0L521A7_IndianRhinoceros_Body_Displacement_1007.png, 4096*4096
JU0L521A7_IndianRhinoceros_Body_Displacement_1008.png, 4096*4096
JU0L521A7_IndianRhinoceros_Body_Displacement_1009.png, 4096*4096
JU0L521A7_IndianRhinoceros_Body_Normal_1001.png, 4096*4096
JU0L521A7_IndianRhinoceros_Body_Normal_1002.png, 4096*4096
JU0L521A7_IndianRhinoceros_Body_Normal_1003.png, 4096*4096
JU0L521A7_IndianRhinoceros_Body_Normal_1004.png, 4096*4096
JU0L521A7_IndianRhinoceros_Body_Normal_1005.png, 4096*4096
JU0L521A7_IndianRhinoceros_Body_Normal_1006.png, 4096*4096
JU0L521A7_IndianRhinoceros_Body_Normal_1007.png, 4096*4096
JU0L521A7_IndianRhinoceros_Body_Normal_1008.png, 4096*4096
JU0L521A7_IndianRhinoceros_Body_Normal_1009.png, 4096*4096
JU0L521A7_IndianRhinoceros_Body_Specular_1001.png, 4096*4096
JU0L521A7_IndianRhinoceros_Body_Specular_1002.png, 4096*4096
JU0L521A7_IndianRhinoceros_Body_Specular_1003.png, 4096*4096
JU0L521A7_IndianRhinoceros_Body_Specular_1004.png, 4096*4096
JU0L521A7_IndianRhinoceros_Body_Specular_1005.png, 4096*4096
JU0L521A7_IndianRhinoceros_Body_Specular_1006.png, 4096*4096
JU0L521A7_IndianRhinoceros_Body_Specular_1007.png, 4096*4096
JU0L521A7_IndianRhinoceros_Body_Specular_1008.png, 4096*4096
JU0L521A7_IndianRhinoceros_Body_Specular_1009.png, 4096*4096
JU0L521A7_IndianRhinoceros_Pupil_BaseColor.png, 4096*4096
JU0L521A7_IndianRhinoceros_Pupil_Normal.png, 4096*4096
JU0L521A7_IndianRhinoceros_Teeth_D_BaseColor.png, 4096*4096
JU0L521A7_IndianRhinoceros_Teeth_D_Normal.png, 4096*4096
JU0L521A7_IndianRhinoceros_Teeth_U_BaseColor.png, 4096*4096
JU0L521A7_IndianRhinoceros_Teeth_U_Normal.png, 4096*4096
CTR_Spine_a controls the rotation of the former spine, and comes with a customized attribute Neck_Follow which controls whether the neck follows the former spine to rotate.
MCH_Hand_Stretch.L/R and MCH_Toe_Stretch.L/R control the squeeze on each foot pad.
CTR_Foot_IK_FK_Root.L comes with customized attributes: IKFK_Switch, controls the switch of IK/FK which is non-seamless; IK_Leg_Rotation, controls the rotation of ankles; IK_Stretch, controls the IK stretch.
CTR_Spine_Root_a controls the center of the gravity of the model.
ROOT controls the entire model.
CTR_Arm_Root controls the location of the shoulders.
CTR_Ear_Roll rotates the ear.
CTR_Mouth_a opens the mouth.
CTR_Leg_Root controls the root of the leg.
CTR_Hee_Rool is to lift up the heel.
CTR_Tail_Roll is to rotate the tail.
The basic facial rigging supports simple facial expression creation, such as winking, breathing, adipose trembling, etc.
And more …
Unlooped eating animation at 30fps, frame range 0-300
Loopable running animation at 30fps, frame range 1-21
Unlooped walking animation at 30fps, frame range 0-272
The model is in meter units at real-world scale.
Textures can be compressed for faster running when the character is placed in the midground and background.
The hair dynamics have been baked and are ready to be used.
The model can be rendered in the current project, without any other adjustment.
https://www.youtube.com/c/VFXGrace
With textures, fur, rigging, animations
There is a Blender project and an OBJ file without rigging or animation.
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