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This tutorial was recorded using Houdini Indie 17.5, and we cannot guarantee full compatibility with higher versions. You can learn production techniques through this tutorial. Please note that we do not provide support or troubleshooting for higher versions.
In this tutorial, we will first analyze the physical features of a reference, and then create it in Houdini by Height Fields, FLIP fluid, and Whitewater system. While simulating FLIP, we will detail some FLIP parameters, share the methods of adding FLIP surface details by noise, and optimize and convert FLIP to mesh with our own workflow. The part of whitewater simulation covers the explanation of some parameters as well as the methods of how to customize the source and how to deal with the whitewater further.
Throughout the whole process, we will demonstrate the operation step by step, and take you to discover and solve problems. You can not only master handy techniques, but also get practical experience and tips. Whether you only have some FLIP basics or already possess some Houdini experience, you will definitely benefit a lot after completing this tutorial.
This tutorial offers a deeper understanding of fluid parameters and takes you to get the knack step by step. A lot of amazing skills and tips will surely inspire you to broaden your creation ideas.
This set of tutorials are copyrighted by VFX Grace and is only available to individual users. They should not be reproduced, distributed, loaned, subleased, and resold in any way, nor uploaded to any platforms without permission. By purchasing this set of tutorials, you're agreeing to these terms. Any user activity that leads to the above-mentioned infringements will be subject to legal liability.
For teams or companies with multiple users, there are two options as below:
The project attached in the tutorial is for Houdini indie, please refer to Houdini agreements for whether it is available for commercial use.
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vfxdood –
Really clear and concise.
vfxgrace_admin –
Thank you.