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Available in Unreal Engine format and Blender format
UE Overview
This is a high-quality honey bee character designed for Unreal Engine 5.4.2 and later. It's meticulously produced with the model, textures, materials, rigging and animations, ready for your project.
Key Features
Model details: With a total vertex count of 87,564, and polygon count of 145,841, the detail and realism of the model are well ensured.
Textures and materials: The textures are created in 4K resolution and have been imported into UE with optimization.
Size of Maps
JF0K509A0_Honeybee_Body_Hair_BaseColor02.uasset, 4096* 4096
JF0K509A0_Honeybee_Body_Hair_BaseColor01.uasset, 4096* 4096
JF0K509A0_Honeybee_Body_BaseColor04.uasset, 4096* 4096
JF0K509A0_Honeybee_Body_BaseColor03.uasset, 4096* 4096
JF0K509A0_Honeybee_Body_BaseColor02.uasset, 4096* 4096
JF0K509A0_Honeybee_Body_BaseColor01.uasset, 4096* 4096
JF0K509A0_Honeybee_Wing_Specular.uasset, 4096* 4096
JF0K509A0_Honeybee_Wing_Roughness.uasset, 4096* 4096
JF0K509A0_Honeybee_Wing_Normal.uasset, 4096* 4096
JF0K509A0_Honeybee_Wing_BaseColor.uasset, 4096* 4096
JF0K509A0_Honeybee_Wing_Alpha.uasset, 4096* 4096
JF0K509A0_Honeybee_Body_Specular04.uasset, 4096* 4096
JF0K509A0_Honeybee_Body_Specular03.uasset, 4096* 4096
JF0K509A0_Honeybee_Body_Specular02.uasset, 4096* 4096
JF0K509A0_Honeybee_Body_Specular01.uasset, 4096* 4096
JF0K509A0_Honeybee_Body_Roughness04.uasset, 4096* 4096
JF0K509A0_Honeybee_Body_Roughness03.uasset, 4096* 4096
JF0K509A0_Honeybee_Body_Roughness02.uasset, 4096* 4096
JF0K509A0_Honeybee_Body_Roughness01.uasset, 4096* 4096
JF0K509A0_Honeybee_Body_Normal04.uasset, 4096* 4096
JF0K509A0_Honeybee_Body_Normal03.uasset, 4096* 4096
JF0K509A0_Honeybee_Body_Normal02.uasset, 4096* 4096
JF0K509A0_Honeybee_Body_Normal01.uasset, 4096* 4096
JF0K509A0_Honeybee_Body_Hair_BaseColor04.uasset, 4096* 4096
JF0K509A0_Honeybee_Body_Hair_BaseColor03.uasset, 4096* 4096
Rigging
A rigging set has been created for the "Honeybee" character, with fine controllers, it's easier to create postures and animations, the features are as follows:
Honeybee_Rig_ctrl: Controls the entire model.
DEF_chest_a_ctrl: Controls the center of gravity.
DEF_chest_b_ctrl: Controls the body.
DEF_neck_a_ctrl: Controls the neck.
DEF_head_a_ctrl: Controls the head.
DEF_abdomen_a_ctrl, DEF_abdomen_b_ctrl, DEF_abdomen_c_ctrl...: Controls the abdomen.
DEF_F_leg_a_L_ctrl, DEF_F_leg_b_L_ctrl...DEF_F_leg_a_R_ctrl, DEF_F_leg_b_R_ctrl...: FK controllers for the front legs.
DEF_M_leg_a_L_ctrl, DEF_M_leg_b_L_ctrl...DEF_M_leg_a_R_ctrl, DEF_M_leg_b_R_ctrl...: FK controllers for the middle legs.
DEF_B_leg_a_L_ctrl, DEF_B_leg_b_L_ctrl...DEF_B_leg_a_R_ctrl, DEF_B_leg_b_R_ctrl...: FK controllers for the hind legs.
Backwards solve have been established in CtrlRig, allowing users to adjust existing animations in UE.
Animation
Unlooped flying animation at 30 fps, frame range 0-120
Technical Specifications
Platform Compatibility: Compatible with PC, Mac, and mobile platforms.
UE Version Support: Designed for UE5.4.2 and above.
Asset Format: This asset is provided as a complete Unreal Engine project package.
Usage Notes
Ensure your Unreal Engine version is 5.4.2 or higher.
This model uses the Groom hair system, so make sure the "groom" plugin is enabled.
Hair is bound to the model, and "support Compute Skin Cache" should be enabled in the project settings.
When importing the project, keep the file directory structure intact to ensure all linked resources are correctly loaded.
For the hair material, it's recommended to adjust brightness and reflection based on scene lighting.
Blender model details:
Available in Unreal Engine format and Blender format
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