With maps, fur, rigging. no animation.
With maps, fur, rigging and 1 animations.
Introduction
This is a high-quality western honey bee model with maps, hair, rigging and one animations. The hair is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.
Features
It consists of the body, forewings, hindwings, oral cavity 01, oral cavity 02 and oral cavity 03.
Textures and materials: There are 28 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present the realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.
XGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps for density and modifier masks for hair layering are included externally, all masks are in 1K resolution.
Meshes
Body: vertices 109,338; polygons 109,282
Forewings: vertices 21,488; polygons 21,484
Hindwings: vertices 18,484; polygons 18,480
Oral cavity 01: vertices 1,762; polygons 1,760
Oral cavity 02: vertices 674; polygons 672
Oral cavity 03: vertices 3,202; polygons 3,200
Totay: vertices 154,948; polygons 154,878
Animations
Unlooped flying animation at 30 fps, frame range 0-150
Modify the controller "CTR_Root_body" to create a loopable animation.
Rigging
With fine controllers, it's easier to create postures and animations, the features are as follows:
CTR_Root_body controls the entire model.
CTR_spine_a controls the body(except for the legs).
CTR_spine_b controls the front body.
CTR_neck controls the neck.
CTR_head controls the head.
CTR_feeler_2_L, CTR_feeler_3_L, CTR_feeler_2_R, CTR_feeler_3_R... are fine controllers of the antenna.
CTR_Tongue_outside controls the mouth.
CTR_abdomen_a and CTR_abdomen_b control the lower body.
CTR_tail_roll controls the rotation of the tail.
CTR_wing_d_L, CTR_wing_c_L, CTR_wing_f_R, CTR_wing_a_R are controllers of the wings with finer sub-controllers.
CTR_wing_roll_a_L_, CTR_wing_roll_b_L_, CTR_wing_roll_b_R_ and CTR_wing_roll_a_R_ control the rotation of the wings.
CTR_Leg_L_mid, CTR_Leg_f_a, CTR_Leg_R_B control the legs.
Additionally, the body comes with more auxiliary controllers.
And more.
Specifications
File format: Saved as .mb files by default. It can be saved as .ma files if necessary.
Version supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.
Tags
honeybee, bee, honey, yellow, fly, beautiful, insect, realistic, apidae, apis, hair, wings, animal, render, Maya, XGen, interactive spline, Arnold
Caveats
To run faster, the fur is hidden, which should be displayed before rendering.
The hair of the characters is created in XGen interactive with Arnold materials ready for rendering.
By default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.
The animation scene comes with Arnold lighting, which can be modified if required.
Except for the above, the character can be rendered directly.
With maps, fur, rigging. no animation.
With maps, fur, rigging and 1 animations.
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