Unreal Engine format only
Available in Unreal Engine format and Blender format
Blender model details:
UE Overview
Presenting a highly realistic Strepsiceros character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.
Key Features
Model Details: Total vertex count is 42,060 and polygon count is 41,766, ensuring the model's intricacy and realism.
Textures and Materials: Textures are created using produced in 4K resolution. Textures have already been imported into UE and optimized.
Groom Fur: A complex fur system was created in Blender, and the Strepsiceros's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.
Size of Maps
Strepsiceros_Male_Body_BaseColor.uasset, 4096* 4096
Strepsiceros_Male_Body_Normal.uasset, 4096* 4096
Strepsiceros_Male_Body_Roughness.uasset, 4096* 4096
Strepsiceros_Male_Horn_BaseColor.uasset, 4096* 4096
Strepsiceros_Male_Horn_Normal.uasset, 4096* 4096
Strepsiceros_Male_Horn_Roughness.uasset, 4096* 4096
Strepsiceros_OralCavity_BaseColor.uasset, 2048* 2048
Strepsiceros_OralCavity_Normal.uasset, 2048* 2048
Strepsiceros_OralCavity_Roughness.uasset, 2048* 2048
Rigging
Global Control:
Strepsiceros_Male_rig_ctrl: Control the entire model's global movement and orientation.
Spine Control:
def_Spine_005_ctrl, def_Spine_004_ctrl, def_Spine_002_ctrl and def_Spine_001_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.
Neck and Head Control:
def_Spine_006_ctrl, def_Neck_002_ctrl and def_Neck_004_ctrl: Control different segments of the neck.
def_Head_ctrl: Main controller for the head.
def_Chin_ctrl and def_Chin_004_ctrl: Lower jaw controller, managing the opening and closing of the mouth.
Facial Features Control:
With a detailed facial controller to create more facial expressions.
def_Eye_L_ctrl and def_Eye_R_ctrl: Eye controllers.
Ear Control:
def_Ear_001_L_ctrl, def_Ear_002_L_ctrl, def_Ear_003_L_ctrl…: Controllers for the left ear.
def_Ear_001_R_ctrl, def_Ear_002_R_ctrl, def_Ear_003_R_ctrl…: Controllers for the right ear.
Limbs Control:
def_Shoulder_L_ctrl and def_Shoulder_R__ctrl: Left and right shoulder controllers respectively.
def_Hip_L_ctrl and def_Hip_R_ctrl: Controllers for the left and right pelvic regions.
def_Front_Toe_a_L_ctrl_2, def_Front_Toe_a_R__ctrl_2, def_Toe_a_L_ctrl_3_2 and def_Toe_a_R_ctrl_3_2: IK master controllers for the four limbs.
Tail Control:
def_Tail_001_ctrl, def_Tail_002_ctrl, def_Tail_003_ctrl…: Controllers for various segments of the tail.
And many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the Strepsiceros.
Animation
Unlooped running at 30 fps, frame range 0-150;
Unlooped watching at 30 fps, frame range 0-200;
Loopable walking at 30 fps, frame range 0-40
Technical Specifications
Platform Compatibility: Supports PC, Mac, and mobile platforms.
UE Version Compatibility: Specifically designed for UE5.2 and above.
Asset Format: This asset is presented as a complete UE project package.
Usage Notes
Ensure your Unreal Engine version is 5.2 or higher to achieve optimal performance and compatibility
Given the high precision of the model, textures, and the extensive amount of fur, it's suggested for use on higher-end devices.
When importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.
Adjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.
Unreal Engine format only
Available in Unreal Engine format and Blender format
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