Four-Eyed Dog Animated - MAYA Character Asset

Rigging

With maps, fur, rigging. no animation

$400
Choose License:

Animations

With maps, fur, rigging and 4 animations.

$565
Choose License:
Contact Us

Support for your favorite 3D software

MAYA

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
87,949
Vertices
88,182
Textures
Materials

Introduction

This is a high-quality four-eyed dog model with maps, fur, rigging and four animations. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The model is created with Maya 2024 at real-world scale.

 
Features

It consists of the body, paws, lacrimal glands, oral cavity, pupils, sclerae, upper teeth, lower teeth, and tongue.
Textures and materials: There are 21 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.
XGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.

Meshes

Body: vertices: 33,584; polygons: 33,582
Paws: vertices: 3,492; polygons: 3,456
Lacrimal glands: vertices: 1,544; polygons: 1,536
Oral cavity: vertices: 14,560; polygons: 14,439
Pupils: vertices: 1,378; polygons: 1,344
Sclerae: vertices: 1,156; polygons: 1,216
Lower teeth: vertices: 6,168; polygons: 6,136
Upper teeth: vertices: 6,282; polygons: 6,224
Tongue: vertices: 20,018; polygons: 20,016
total: vertices: 88,182; polygons: 87,949

Animations

Loopable walking animation at 30 fps, frame range 1-301
Loopable running animation at 30 fps, frame range 1-11
Loopable trotting animation at 30 fps, frame range 1-211
Unlooped yelping animation at 30 fps, frame range 1-390

  

 

 

 

Rigging

With highly detailed controllers, it's more convenient to make poses and animations. The functionalities are as follows:
CTR_Root: Controls the entire model.
CTR_gravity: Controls the center of gravity, with two customized attributes:
“Neck_IK_FK” Switches between IK/FK of the neck.
“Tail_IK_FK” Switches between IK/FK of the tail.
CTR_IK_spine_a: Controls the posterior spine.
CTR_IK_spine_b: Controls the middle spine.
CTR_IK_spine_c: Controls the anterior spine.
CTR_belly: Abdomen controller.
CTR_neck: Overall neck controller.
CTR_IK_neck_a, CTR_IK_neck_b...: IK controllers for the neck.
CTR_FK_neck_a, CTR_FK_neck_b...: FK controllers for the neck.
CTR_IK_head: Head controller.
CTR_eye: Eye controller.
CTR_jaw, CTR_chin: Jaw controllers for opening and closing the mouth.
CTR_FK_tongue_a, CTR_FK_tongue_b...: Controllers for the tongue.
CTR_ear_a_L, CTR_ear_b_L, CTR_ear_a_R, CTR_ear_b_R...: Ear controllers.
CTR_FK_tail_a, CTR_FK_tail_b...: FK controllers for the tail.
CTR_IK_Tail_1, CTR_IK_Tail_2...: IK controllers for the tail.
CTR_Shoulders_F_L, CTR_Shoulders_F_R: Scapula controllers.
CTR_Shoulders_B_R, CTR_Shoulders_B_L: Hip bone controllers.
CTR_Foot_f_R, CTR_Foot_f_L: IK controllers for the front legs.
CTR_Foot_B_R, CTR_Foot_B_L: IK controllers for the hind legs.
CTR_FK_hip_B_L, CTR_FK_thigh_B_L, CTR_FK_shin_B_L...: FK controllers for the legs.
CTR_setting_leg_B_L, CTR_setting_leg_F_L, CTR_setting_leg_F_R, CTR_setting_leg_B_R: Switches between IK/FK of the feet.
CTR_F_heel_ik_L, CTR_F_heel_ik_R: Weight-bearing controllers for the front legs.
CTR_B_heel_ik_R, CTR_B_heel_ik_L: Weight-bearing controllers for the hind legs.
Additionally, the body includes more auxiliary controllers and more.

Specifications

File format: Saved as .mb files by default. It can be saved as .ma files if necessary.
Version supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.

Caveats

To run faster, the fur is hidden, which should be displayed before rendering.
The hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.
By default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.
The animation scene comes with Arnold lighting, which can be modified if required.
Except for the above, the character can be rendered directly.

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Rigging

With maps, fur, rigging. no animation

$400
Choose License:

Animations

With maps, fur, rigging and 4 animations.

$565
Choose License:
Contact Us

Support for your favorite 3D software

MAYA

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
87,949
Vertices
88,182
Textures
Materials
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