Introduction
This is a high-quality female kangaroo model with 4K UDIM maps, fur, rigging, and a realistic animation. The model also has a realistic oral cavity and muscle structure. We created a complex fur system with Blender to make the effect realistic, and there is a detailed facial expression controller system. The model is made with Blender and Cycles renderer at real-world scale.
The model consists of the body, tongue, oral cavity, eyes.
Polygons
Body: vertices 69,823; polygons 69,792
Eyes: vertices 2,120; polygons 2,240
Oral cavity: vertices 70,971; polygons 69,694
Tongue: vertices 5,281; polygons 5,248
Total: vertices 148,195; polygons 146,974
Formats
There is a Blender project and an OBJ file without rigging or animation.
Textures
Size of maps
JF0N0V00_Kangaroo_Female_Hair_Basecolor.1001.png, 4096*4096
JF0N0V00_Kangaroo_Female_Hair_Basecolor.1002.png, 4096*4096
JF0N0V00_Kangaroo_Female_Hair_Cavity.1001.png, 1024*1024
JF0N0V00_Kangaroo_Female_Hair_Cavity.1002.png, 1024*1024
JF0N0V00_Kangaroo_Female_Hair_Mask.1001.png, 1024*1024
JF0N0V00_Kangaroo_Female_Hair_Mask.1002.png, 1024*1024
JF0N0V00_Kangaroo_Female_Hair_Mask02.1001.png, 4096*4096
JF0N0V00_Kangaroo_Female_Hair_Mask02.1002.png, 4096*4096
JF0N0V00_Kangaroo_Female_OralCavity_BaseColor.png, 2048*2048
JF0N0V00_Kangaroo_Female_OralCavity_Normal.png, 2048*2048
JF0N0V00_Kangaroo_Female_Skin_Basecolor.1001.png, 4096*4096
JF0N0V00_Kangaroo_Female_Skin_Basecolor.1002.png, 4096*4096
JF0N0V00_Kangaroo_Female_Skin_Normal.1001.png, 4096*4096
JF0N0V00_Kangaroo_Female_Skin_Normal.1002.png, 4096*4096
Rigging
With detailed controllers, postures and animations are easier to create, the features are as follows:
CTR_ROOT and CTR_ROOT.001 control the entire model.
CTR_Gravity controls the center of gravity of the body. It comes with multiple customized attributes:
n controls whether the forelegs moves following the body in IK mode;
Tail_Follow controls whether the tail follows;
Tail_IKFK switches between IK/FK of the tail.
CTR_IK_Spine_F, CTR_IK_Spine_M and CTR_IK_Spine_B are controllers of the front, middle and hind spine.
CTR_IK_Spine_Roll.002, CTR_IK_Spine_Roll.001 and CTR_IK_Spine_Roll.000 are FK controllers of the spine.
CTR_Neck comes with multiple customized attributes:
Head_follow controls whether the head follows;
Neck_follow controls whether the neck follows;
Neck_IKFK switches between IK/FK of the neck non-seamlessly.
CTR_FK_Tail.001, CTR_FK_Tail.002 and CTR_FK_Tail.003…… are FK controllers of the tail.
CTR_IK_Tail.000, CTR_IK_Tail.001, CTR_IK_Tail.002, CTR_IK_Tail.003 and CTR_IK_Tail.004 are IK controllers of the tail.
CTR_Neck_a and CTR_Neck_b are FK controllers of the neck.
CTR_Head and CTR_Neck_c are head controllers.
CTR_jaw_master controls the jaw.
CTR_eye.L, CTR_eye.R and CTR_eyes control the movement of the eyes.
CTR_eye.L.002 and CTR_eye.R.002 control the winkling by Location.
CTR_eyebrow_a.L and CTR_eyebrow_a.R are eyebrow controllers.
CTR_Leg_F.L and CTR_Leg_F.R are IK controllers of the forelegs. They come with multiple customized attributes:
IKFK_Switch_LF, IK_Stretch_LF, IK_Stretch_Roll_LF, IKFK_Switch_RF, IK_Stretch_RF、IK_Stretch_Roll_RF control the IK/FK switch of the forelegs, the stretch limit of the legs and whether the ankle follows.
CTR_Leg_B.L and CTR_Leg_B.R are IK controllers of the hind legs, they come with multiple customized attributes:
IKFK_Switch_LB, IK_Stretch_LB, IK_Stretch_Roll_LB, IKFK_Switch_RB, IK_Stretch_RB and IK_Stretch_Roll_RB control the IK/FK switch of the hind legs, the stretch limit of the legs and whether the ankle follows.
CTR_abdomen controls the size of the marsupium by Location.
Detailed facial controllers are available for more varying facial expressions.
And more ...
Animations
Loopable jumping animation at 30 fps, frame range 0-15 frames
Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled.
The model can be rendered in the current project directly.
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