3D Animal | Female Deer Animated
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2 Animations

Loopable eating animation at 30 fps, frame range 0-274; Loopable lying animation at 30...

$270
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4 Animations

Loopable eating animation at 30 fps, frame range 0-274; Loopable lying animation at 30...

$399
Choose License:
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Support for your favorite 3D software

Blender

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
147,764
Vertices
148,834
Textures
Materials

Introduction

This is a high-quality female Pere David's Deer model with textures in the UDIM format partially, rigging and animation. It has very detailed muscle structures and a realistic oral cavity. The model is made with Blender and Cycles renderer at real-world scale.

It consists of 10 objects: Body, upper gum, lower gum, upper teeth, lower teeth, tongue, iris, sclerae, lacrimal caruncles, lacrimal glands.

Polygons

  • Body: vertices 61,188; polygons 61,186
  • Upper gum: vertices 12,113; polygons 12,006
  • Lower gum: vertices 6,485; polygons 6,372
  • Upper teeth: vertices 34,424; polygons 33,928
  • Lower teeth: vertices 22,430; polygons 22,032
  • Tongue: vertices 6,058; polygons 6,056
  • Iris: vertices 2,340; polygons 2,368
  • Sclerae: vertices 1,700; polygons 1,728
  • Lacrimal caruncles: vertices 1,316; polygons 1,312 
  • Lacrimal glands: vertices 780; polygons 776
  • Total: vertices 148,834; polygons 147,764

Formats

There is a Blender project and an OBJ file.

Textures

  • JF0L219A5_PereDavidsDeer_Female_Tongue_SubsurfaceAmount.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_Tongue_Specular.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_Tongue_Roughness.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_Tongue_Normal.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_Tongue_BaseColor.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_Skin_Specular.1002.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_Skin_Specular.1001.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_Skin_Roughness.1002.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_Skin_Roughness.1001.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_Skin_Normal.1002.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_Skin_Normal.1001.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_Skin_Mask.1002.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_Skin_Mask.1001.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_Skin_ClearCoat.1002.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_Skin_ClearCoat.1001.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_Skin_BaseColor.1002.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_Skin_BaseColor.1001.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_OralCavity_Normal.png, 2048*2048
  • JF0L219A5_PereDavidsDeer_Female_OralCavity_BaseColor.png, 2048*2048
  • JF0L219A5_PereDavidsDeer_Female_Hair_Mask02.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_Hair_Mask01.png, 4096*4096
  • JF0L219A5_PereDavidsDeer_Female_Eye_BaseColor.png, 2048*2048
  • JF0L219A5_PereDavidsDeer_Female_Body_ID.png, 2048*2048

Rigging

Full controllers are available to make it easier to create postures and animations. The features are as follows:

  • Root controls the entire model, it is scalable.
  • CTR_gravity_b, CTR_gravity_m, CTR_gravity_f control the torso.
  • The face has fine controllers which support detailed facial expressions creation.
  • CTR_Tail controls whether the tail follows the body to rotate by customized attributes.
  • CTR_Neck controls whether the neck and head follow the body to rotate and the switch of the IK/FK of the neck by customized attributes.
  • CTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the switch of IK/FK of the latter legs and the stretch limit of legs by customized attributes.
  • CTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the switch of IK/FK of the latter legs and the stretch limit of legs by customized attributes. When the knees jitter during animation, this issue can be fixed by the customized attribute "knee_shake".
  • CTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L, CTR_OpenToe_F.R control the flexion and extension of toes.
  • CTR_Spine_B controls the latter spine; CTR_spine_m controls the middle spine; CTR_spine_f controls the anterior spine; CTR_Neck_a controls the root of neck; CTR_Neck_c controls the head.
  • CTR_masticate controls the masticating animation.
  • And more ...

Animations

  • Loopable eating animation at 30 fps, frame range 0-274;
  • Loopable lying animation at 30 fps, frame range 0-335;
  • Unlooped looking animation at 30 fps, frame range 0-240;
  • Unlooped walking animation at 30 fps, frame range 0-36;

Features

The model is in meter units at real-world scale.

The Display button of the fur is disabled.

The rendering time is relatively long because the animal is of high quality. If you want a faster rendering in the background, here are some optimization methods:

Decrease the number of hair children, and increase the thickness of hair

Decrease the steps of the Interpolated spine.

If the initial pose is needed, you need to disable Repair_Lie of body, as well as reset location and rotation of all controllers(shortcut <Alt> + R/G)

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2 Animations

Loopable eating animation at 30 fps, frame range 0-274; Loopable lying animation at 30...

$270
Choose License:

4 Animations

Loopable eating animation at 30 fps, frame range 0-274; Loopable lying animation at 30...

$399
Choose License:
Contact Us

Support for your favorite 3D software

Blender

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
147,764
Vertices
148,834
Textures
Materials
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