Emperor Penguin Baby Animation - MAYA Model

Rigging

With maps, fur, rigging. no animation.

$200

Quantity: 

Animations

With maps, fur, rigging and 2 animations.

$320

Quantity: 

Contact Us

Support for your favorite 3D software

MAYA

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
67,086
Vertices
68,623
Textures
Materials

Introduction

This is a high-quality baby emperor penguin model with maps, fur, rigging and animations. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The package includes the rigging setup and 2 standard animations. The model is created with Maya 2024 at real-world scale.


Features

Model Details: It consists of the body, sclerae, black sclerae, pupils, teeth, tongue, and white tail feathers (multiple objects).
Textures and materials: There are 18 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.
XGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.

Meshes

Body: vertices: 32,744; polygons: 32,706
BlackSclera: vertices: 1,668; polygons: 1,728
Pupil: vertices: 5,252; polygons: 5,248
Sclera: vertices: 964; polygons: 1,024
Teeth: vertices: 23,052; polygons: 21,696
Tongue: vertices: 3,760; polygons: 3,748
WhiteTailFeather: vertices: 1,183; polygons: 936
Total: vertices: 68,623; polygons: 67,086

Animations

looped Walk animation at 30 fps, frame range 1-17
looped Sleepy animation at 30 fps, frame range 1-291

  

 

Rigging

Featuring highly detailed controllers, making posing and animation much more convenient. The features are as follows:

CTR_crv_MASTER: Controls the entire rig and includes custom attributes such as "DEF_Jnt_Vis", "MCH_Jnt_Vis", and "GEO_Vis".
CTR_crv_gravity_D/U: Controls the body movement (excluding the legs).
CTR_crv_Spine_attr: Spine attribute controller with custom attributes "IK_FK", "IK_Stretch", and "Stretch_Control_Vis" for switching between IK/FK, limiting IK stretch, and toggling the visibility of secondary stretch controllers.
CTR_crv_neck_attr: Neck attribute controller with custom attributes "IK_FK", "IK_Stretch", "Follow_Target", and "Stretch_Control_Vis" to control IK/FK switching, limit IK stretch, enable the neck to follow the upper spine, and toggle visibility of secondary stretch controllers.
CTR_crv_head: Head controller with custom attributes "Head_Follow_Target", "Rotate_Order", and "Sec_Control_Vis" to enable the head to follow neck movement, set head controller rotation order, and toggle visibility of secondary facial controllers.
CTR_crv_L/R_eye_blink: Eye blink controller.
CTR_crv_L/R_arm_attr: Arm attribute controller with custom attributes "IK_FK", "IK_Stretch", "Pole_Vector_Follow", "FK_Arm_Follow_Target", "IK_Hand_Follow_Target", and "Rotate_Order" to control IK/FK switching, limit IK stretch, toggle pole vector following hand movement, enable FK arm to follow the body, set IK hand parent following, and control the rotation order of the hand controller.
CTR_crv_L/R_leg_attr: Leg attribute controller with custom attributes "IK_FK", "IK_Stretch", "Pole_Vector_Follow", "Stretch_Control_Vis", "Rotate_Order", "Heel_Raise", "Toes_Raise", "Foot_eversion", "Foot_Inversion", "Foot_Pivot", "Toes_Spread", and "Toes_Curl" to control IK/FK switching, limit IK stretch, toggle pole vector following foot movement, toggle visibility of secondary stretch controllers, control foot controller rotation order, heel raise, toe raise, foot eversion, foot inversion, foot pivot, toe spreading, and toe curling.
CTR_crv_L/R_tail_Feas_attr: Tail feather attribute controller with custom attributes "Feathers_Ctr_Vis" and "Sec_Control_Vis" to toggle the visibility of tail feather controllers and secondary tail feather controllers.
Additionally, the rig includes more auxiliary body controllers and many other detailed features.

Specifications

File format: Saved as .mb files by default. It can be saved as .ma files if necessary.
Version supported: Created with Maya 2024.2, 2025.3. Maya 2024 or above is recommended for compatibility.

Caveats

The XGen hair in this Maya character asset has been converted to interactive grooming, offering fast loading and efficient rendering. Although the original guides are not included, you can customize the hair by adding XGen modifiers as needed. All XGen hair in the scene is set up with Arnold materials, ready for rendering.
By default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.
The animation scene comes with Arnold lighting, which can be modified if required.
Except for the above, the character can be rendered directly.

Reviews

There are no reviews yet.

Only logged in customers who have purchased this product may leave a review.

Rigging

With maps, fur, rigging. no animation.

$200

Quantity: 

Animations

With maps, fur, rigging and 2 animations.

$320

Quantity: 

Contact Us

Support for your favorite 3D software

MAYA

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
67,086
Vertices
68,623
Textures
Materials
RECOMMEND
RECOMMEND

Little Goose - UE Character Asset

UE Overview Presenting a highly realistic little goose character asset, crafted specifically for Unreal Engine 5.3 and above. This meticulously designed asset encompasses the model, textures, materia...

$229

Sika Deer Male Animation - MAYA Character Asset

Introduction This is a high-quality male sika deer model with maps, hair, rigging and three animations. The hair is created in XGen interactive with enough details, and all textures are rendered wit...

$350

Honeybee - UE Character Asset

UE Overview This is a high-quality honey bee character designed for Unreal Engine 5.4.2 and later. It's meticulously produced with the model, textures, materials, rigging and animations, ready for yo...

$120

3D Model | Young Assaf Sheep Animated

Introduction This is a young Assaf sheep model with 4K maps, fur, rigging, and 5 animations, as well as a real oral cavity model. For a better result, the skin maps and hair maps are made separately,...

$429

Emperor Penguin - UE Character Asset

UE Overview Presenting a highly realistic emperor penguin character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, mat...

$259