Loopable walking animation at 30 fps, frame range 0-32; Loopable trotting animation at 30 fps, frame range 0-20;
Loopable walking animation at 30 fps, frame range 0-32; Loopable trotting animation at 30 fps, frame range 0-20; Unlooped eating animation at 30 fps, frame range 0-360; Unlooped watching animation at 30 fps, frame range 0-400;
This is a high-quality donkey in summer, with multiple 4K textures, fur, rigging, and animations. It's made with Blender and Cycles renderer at real-world scale.
It consists of 7 objects: Body, sclerae, pupils, lacrimal glands, upper teeth, lower teeth, tongue.
There is a Blender file and an OBJ file.
With full controllers, postures and animations are easier to create. Features are as follows:
The model is in meter units at real-world scale.
The Display button of the fur is disabled. You can enable the Display if needed.
The dynamics of the mane and hair on the tail are already baked.
In addition to the character itself, there are two extra objects:
One is the instance of clay on the foot. Neither delete it nor disable its render, nor move it.
Another is a collider which is used to solve the dynamics of the tail hair. You can enable the render and display button if needed.
To make the effect more realistic, the rendering time is pretty long because of the large number of hairs. If you want to make the close-up effect more real and beautiful, it’s necessary to pay the price. If it is used in a distant view, the fur can be optimized. Optimization methods:
Decreasing the number of hair children and increasing the thickness of hair.
Decreasing the steps of the Interpolated spine.
The model can be rendered in the current project, without any other adjustment.
Loopable walking animation at 30 fps, frame range 0-32; Loopable trotting animation at 30 fps, frame range 0-20;
Loopable walking animation at 30 fps, frame range 0-32; Loopable trotting animation at 30 fps, frame range 0-20; Unlooped eating animation at 30 fps, frame range 0-360; Unlooped watching animation at 30 fps, frame range 0-400;
There is a Blender project and an OBJ file without rigging or animation.
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