3D Model | Chinese Rural Dog

Introduction This dog model has multiple 4K maps, fur, rigging and 6 animations. There is a fine facial controller and a realistic oral cavity, too. The body applies UDIM UV. This model is made with ...
$400
Choose License:
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Support for your favorite 3D software

Blender

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
121,536
Vertices
121,718
Textures
Materials

Introduction

This dog model has multiple 4K maps, fur, rigging and 6 animations. There is a fine facial controller and a realistic oral cavity, too. The body applies UDIM UV. This model is made with Blender and Cycles renderer at real-world scale. 

The model consists of 6 objects: Body, eyes, eyelids, toes, lower teeth, upper teeth.

Polygons

Body: vertices 88,924; polygons 88,922

Eyelids: vertices 564; polygons 564

Eyes: vertices 3,048; polygons 2,980

Toes: vertices 3,204; polygons 3,168

Lower teeth: vertices 20,504; polygons 20,464

Upper teeth: vertices 5,474; polygons 5,438

Total: vertices: 121,718; polygons: 121,536

Formats

There is a Blender project and an OBJ file without rigging or animation.

Textures

JU0L219A0_Dog_Body_BaseColor.1001.png, 4096*4096

JU0L219A0_Dog_Body_BaseColor.1002.png, 4096*4096

JU0L219A0_Dog_Body_BaseColor.1003.png, 4096*4096

JU0L219A0_Dog_Eye_BaseColor.png, 4096*4096

JU0L219A0_Dog_Eye_Mask.png, 4096*4096

JU0L219A0_Dog_Hair_BaseColor.1001.png, 4096*4096

JU0L219A0_Dog_Hair_BaseColor.1002.png, 4096*4096

JU0L219A0_Dog_Hair_BaseColor.1003.png, 4096*4096

JU0L219A0_Dog_Normal.1001.png, 4096*4096

JU0L219A0_Dog_Normal.1002.png, 4096*4096

JU0L219A0_Dog_Normal.1003.png, 4096*4096

JU0L219A0_Dog_Specular.1001.png, 4096*4096

JU0L219A0_Dog_Specular.1002.png, 4096*4096

JU0L219A0_Dog_Specular.1003.png, 4096*4096

Rigging

With full controllers, the postures and animations are easier to create. The features are as follows:

CTR_Root controls the entire model.

CTR_gravity_b comes with the customized attributes: Tail_follow controls whether the tail rotates following the body; Tail_IKFK controls the non-seamless switch of IK/FK of the tail.

CTR_spine_f controls whether the shoulders rotate following the body by the customized attribute Shoulder_Follow_L.

CTR_neck comes with the customized attributes:

   Head_Follow that controls whether the head rotates following the parent controller; 

   Neck_Follow controls whether the neck rotates following the parent controller; 

   when rotating the controller of the center of the gravity, Head_Follow only works when Neck_Follow is set to 1; 

   Neck_IKFK controls the non-seamless switch of IK/FK of the neck.

CTR_Foot_F.L/R is the IK controller of the forepaw, and with customized attribute:

   L/R_F_IK_FK controls the non-seamless switch of leg IK/FK;

   Leg_stretch controls whether the leg can be stretched in IK mode;

   Wrist_IK: when it’s set to 2, there are two pieces of bones, and the wrist doesn't rotate following the IK controllers; when it’s set to 3, there are three pieces of bones, and the wrist rotates following the IK controller.

CTR_Foot_B.L/R are the IK controllers of the forepaw, and with 2 customized attributes:

   L/R_B_IK_FK control the non-seamless switch of leg IK/FK;

   Leg_stretch controls whether the leg can be stretched in IK mode.

CTR_Toe_F_motion.L/R, CTR_Toe_B_motion.L/R are the controllers of the limbs and toes:

   Y Location controls the force and relaxation of the toes;

   Z Location controls the squeeze of the footpad;

   X Rotate controls the bending of the toes;

   Z Rotate controls the opening and closing of the toes.

CTR_eye.L/R.002 controls the blink.

CTR_NoseWrinkle controls the wrinkle of the nose.

CTR_Gape controls the mouth opening.

There are fine facial and tongue controllers for detailed facial expressions creation.

And more.

Animations

Loopable running animation at 30 fps, Frame range 0-110

Loopable walking animation at 30 fps, Frame range 0-242

Loopable trotting animation at 30 fps, Frame range 0-140

Unlooped smelling animation at 30 fps, Frame range 0-480

Unlooped yelping animation at 30 fps, Frame range 0-245

Unlooped watching animation at 30 fps, Frame range 0-378

Features

The model is in meter units at real-world scale.

To run faster, the fur is hidden, and with Render enabled.

If this high resolution is not necessary, here are some optimization methods:

Decrease the number of hair children, and increase the thickness of hair

Decrease the steps of the interpolated spine.

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3D Model | Chinese Rural Dog

Introduction This dog model has multiple 4K maps, fur, rigging and 6 animations. There is a fine facial controller and a realistic oral cavity, too. The body applies UDIM UV. This model is made with ...
$400
Choose License:
Contact Us

Support for your favorite 3D software

Blender

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
121,536
Vertices
121,718
Textures
Materials
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