Unreal Engine format only
Available in Unreal Engine format and Blender format
Blender model details:
UE Overview
This carrion crow model features 4K UDIM maps for the body, 6K maps for the feathers and fur, rigging with a preset for folding wings, and 7 animations. It is crafted specifically for Unreal Engine 5.4 and above, making it ready for immediate integration into your projects.
Key Features
Model Details: Total vertex count is 441,407 and polygon count is 320,353, ensuring the model's intricacy and realism.
Textures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.
Feathers and fur: The feather system combines feather cards and fur simulation, recreating the crow's realistic plumage.
Size of Maps
JC0L219A7_CarrionCrow_Body_BaseColor.uasset, 4096* 4096
JC0L219A7_CarrionCrow_Body_Normal.uasset, 4096* 4096
JC0L219A7_CarrionCrow_Body_Roughness.uasset, 4096* 4096
JC0L219A7_CarrionCrow_Eye_BaseColor.uasset, 4096* 4096
JC0L219A7_CarrionCrow_Feather_D01_B_BaseColor.uasset, 4096* 4096
JC0L219A7_CarrionCrow_Feather_D01_Normal.uasset, 4096* 4096
JC0L219A7_CarrionCrow_Feather_D01_Specular.uasset, 4096* 4096
JC0L219A7_CarrionCrow_Feather_D02_B_BaseColor.uasset, 4096* 4096
JC0L219A7_CarrionCrow_Feather_D02_Normal.uasset, 4096* 4096
JC0L219A7_CarrionCrow_Feather_D02_Specular.uasset, 4096* 4096
JC0L219A7_CarrionCrow_Feather_M01_Specular.uasset, 4096* 4096
JC0L219A7_CarrionCrow_Feather_M02_Specular.uasset, 4096* 4096
JC0L219A7_CarrionCrow_Feather_M_B_BaseColor.uasset, 4096* 4096
JC0L219A7_CarrionCrow_Feather_M_F01_Normal.uasset, 4096* 4096
JC0L219A7_CarrionCrow_Feather_M_F_BaseColor.uasset, 4096* 4096
JC0L219A7_CarrionCrow_Feather_U01_Specular.uasset, 4096* 4096
JC0L219A7_CarrionCrow_Feather_U02_Specular.uasset, 4096* 4096
JC0L219A7_CarrionCrow_Feather_U_F_BaseColor.uasset, 4096* 4096
JC0L219A7_CarrionCrow_Feather_U_Normal.uasset, 4096* 4096
JC0L219A7_CarrionCrow_Shoulder_Feather01_Normal.uasset, 6000* 6000
JC0L219A7_CarrionCrow_Shoulder_Feather02_Normal.uasset, 6000* 6000
JC0L219A7_CarrionCrow_Shoulder_Feather_F_BaseColor.uasset, 6000* 6000
JC0L219A7_CarrionCrow_Shoulder_Feather_Specular.uasset, 6000* 6000
JC0L219A7_CarrionCrow_SmallFeather01_BaseColor.uasset, 6000* 6000
JC0L219A7_CarrionCrow_SmallFeather01_Normal.uasset, 6000* 6000
JC0L219A7_CarrionCrow_SmallFeather01_Specular.uasset, 6000* 6000
JC0L219A7_CarrionCrow_SmallFeather02_BaseColor.uasset, 6000* 6000
JC0L219A7_CarrionCrow_SmallFeather02_Normal.uasset, 6000* 6000
JC0L219A7_CarrionCrow_Tail_Feather01_Specular.uasset, 6000* 6000
JC0L219A7_CarrionCrow_Tail_Feather02_Specular.uasset, 6000* 6000
JC0L219A7_CarrionCrow_Tail_Feather_B_BaseColor.uasset, 6000* 6000
JC0L219A7_CarrionCrow_Tail_Feather_F01_Normal.uasset, 6000* 6000
JC0L219A7_CarrionCrow_Tail_Feather_F02_Normal.uasset, 6000* 6000
JC0L219A7_CarrionCrow_Tail_Feather_F_BaseColor.uasset, 6000* 6000
Rigging
With fine controllers, postures and animations are easier to create, and the features are as follows:
CarrionCrow_Rig_ctrl controls the entire model.
spine_a_ctrl controls the gravity of the body.
neck_a_ctrl, neck_b_ctrl and neck_c_ctrl are FK controlers of the neck.
head_ctrl are controllers of the head.
foot_ik_R_ctrl and foot_ik_L_ctrl are IK controllers of the legs, Leg_ikfk_L and Leg_ikfk_R controls the non-seamless IK/FK switch of the legs;
Each feather has skinned bones, an FK controller, a bending controller. Besides, there are some controllers which are to bend, rotate, fold multiple feathers overall.
Animation
Loopable Flight01 animation at 30 fps, frame range 0-17
Loopable Flight02 animation at 30 fps, frame range 0-9
Loopable walking animation at 30 fps, frame range 0-30
Unlooped LandingTweet animation at 30 fps, frame range 0-250
Unlooped TakeOff animation at 30 fps, frame range 0-332
Unlooped tweeting animation at 30 fps, frame range 0-170
Unlooped feeding animation at 30 fps, frame range 0-215
Technical Specifications
Platform Compatibility: Supports PC, Mac, and mobile platforms.
UE Version Compatibility: Specifically designed for UE5.4 and above.
Asset Format: This asset is presented as a complete UE project package.
Usage Notes
Ensure your Unreal Engine version is 5.4 or higher to achieve optimal performance and compatibility.
The model adopts the Groom hair system. Please ensure that the 'groom' plugin in the plugins is enabled.
The hair is binding to the model, so please make sure to enable the 'support Computer Skin Cache' option in the project settings.
When importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.
Adjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.
Unreal Engine format only
Available in Unreal Engine format and Blender format
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