Loopable walking animation at 30 fps, frame range: 0-26
Loopable walking animation at 30 fps, frame range: 0-26 Loopable trotting animation at 30 fps, frame range: 0-16 Unlooped animation of EatGrass01 at 30 fps, frame range: 0-270 Unlooped animation of EatGrass02 at 30 fps, frame range: 0-330 Unlooped animation of LookAround01 at 30 fps, frame range: 0-240 Unlooped animation of LookAround02 at 30 fps, frame range: 0-240
This is a high-quality boer goat with multiple 4K UDIM maps, fur, rigging, and animation. It has very detailed muscle structures and a realistic oral cavity, and is made with Blender and Cycles renderer at real-world scale. The skin maps and hair maps are made separately for some realism.
It consists of 11 objects: Body, sclerae, irises, lacrimal glands, lacrimal caruncles, upper teeth, lower teeth, upper gums, lower gums, tongue, horns.
There is a Blender project and an OBJ file.
Full controllers are available to make it easier to create postures and animations. The features are as follows:
The model is in meter units at real-world scale.
To run faster, the Display buttons of the fur are disabled. You can enable them if needed.
The rendering time is relatively long because the animal is of high quality. If you want a faster rendering, here are some optimization methods:
Enable Simplify in Render Properties when rendering.
Decrease the steps of the Interpolated spine.
Decrease the number of hair children, and increase the thickness of hair.
Loopable walking animation at 30 fps, frame range: 0-26
Loopable walking animation at 30 fps, frame range: 0-26 Loopable trotting animation at 30 fps, frame range: 0-16 Unlooped animation of EatGrass01 at 30 fps, frame range: 0-270 Unlooped animation of EatGrass02 at 30 fps, frame range: 0-330 Unlooped animation of LookAround01 at 30 fps, frame range: 0-240 Unlooped animation of LookAround02 at 30 fps, frame range: 0-240
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