Unreal Engine format only
Available in Unreal Engine format and Blender format
Blender model details:
UE Overview
Presenting a highly realistic male bison character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.
Key Features
Model Details: Total vertex count is 74,490 and polygon count is 74,382, ensuring the model's intricacy and realism.
Textures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.
Groom Fur: A complex fur system was created in Blender, and the male bison's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.
Size of Maps
Bison_Body_Normal.uasset, 4096 *4096
Bison_Body_Skin_BaseColor.uasset, 4096 *4096
Bison_Eye_BaseColor.uasset, 2048 *2048
Bison_Head_Normal.uasset, 4096 *4096
Bison_Head_Skin_BaseColor.uasset, 4096 *4096
Bison_Horn_BaseColor.uasset, 4096 *4096
Bison_Horn_Normal.uasset, 4096 *4096
Bison_ID.uasset, 2048 *2048
Bison_Male_Body_Hair_BaseColor.uasset, 4096 *4096
Bison_Male_Head_Hair_BaseColor.uasset, 4096 *4096
Bison_OralCavity_BaseColor.uasset, 4096 *4096
Bison_OralCavity_Normal.uasset, 4096 *4096
Rigging
Global Control:
Bison_Male_Rig_grp_ctrl: Control the entire model's global movement and orientation.
Spine Control:
DEF_spine_e_ctrl, DEF_spine_d_ctrl, DEF_spine_b_ctrl and DEF_spine_a_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.
Neck and Head Control:
DEF_neck_a_ctrl, DEF_neck_b_ctrl, DEF_neck_c_ctrl and DEF_neck_d_ctrl: Control different segments of the neck.
DEF_head_ctrl: Main controller for the head.
DEF_head_ctrl_2: Lower jaw controller, managing the opening and closing of the mouth.
Facial Features Control:
With a detailed facial controller to create more facial expressions.
MCH-eye_L_ctrl and MCH-eye_R_ctrl: Eye controllers.
Ear Control:
DEF_ear_a_L_ctrl, DEF_ear_b_L_ctrl, DEF_ear_c_L_ctrl and DEF_ear_d_L_ctrl: Controllers for the left ear.
DEF_ear_a_R_ctrl, DEF_ear_b_R_ctrl, DEF_ear_c_R_ctrl and DEF_ear_d_R_ctrl: Controllers for the right ear.
Limbs Control:
DEF_shoulder_F_L_ctrl and DEF_shoulder_F_R_ctrl: Left and right shoulder controllers respectively.
DEF_leg_B_a_L_ctrl and DEF_leg_B_a_R_ctrl: Controllers for the left and right pelvic regions.
DEF_ankle_F_L_ctrl_2, DEF_ankle_F_R_ctrl_2, DEF_ankle_B_L_ctrl_3 and DEF_ankle_B_R_ctrl_3: IK master controllers for the four limbs.
Tail Control:
DEF_tail_b_ctrl, DEF_tail_c_ctrl, DEF_tail_e_ctrl...: Controllers for various segments of the tail.
And many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the male bison.
Animation
Loopable walking animation at 30 fps,
Loopable trotting animation at 30 fps,
Unlooped eating animation at 30 fps,
Technical Specifications
Platform Compatibility: Supports PC, Mac, and mobile platforms.
UE Version Compatibility: Specifically designed for UE5.2 and above.
Asset Format: This asset is presented as a complete UE project package.
Usage Notes
Ensure your Unreal Engine version is 5.2 or higher to achieve optimal performance and compatibility
Given the high precision of the model, textures, and the extensive amount of fur, it's suggested for use on higher-end devices.
When importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.
Adjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.
Unreal Engine format only
Available in Unreal Engine format and Blender format
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