Introduction
This is a high-quality American kestrel character with the model, textures, feather cards, rigging, and 4 vivid and cute animations. The model features accurate muscle structure; the body textures are created at 6K resolution, while the feather textures are made at 4K resolution. Complex feather cards and feather textures were created in Blender to achieve a highly realistic effect. The rigging is highly detailed, allowing for flexible control over body movements. This model is made with Blender and Cycles renderer at real-world scale.
Description
It consists of the body, tongue, third eyelids, pupils, eyeballs and feathers.
Polygons
Body: vertices: 22,544; polygons: 22,516
Tongue: vertices: 309; polygons: 290
Third eyelids: vertices: 514; polygons: 512
Pupils: vertices: 1,476 ; polygons: 1,536
Eyeballs: vertices: 964; polygons: 1,024
Feathers: vertices: 191,279; polygons: 130,226
Total: vertices: 217,086; polygons: 156,104
Project Format
There is a Blender project and an OBJ file without rigging or animation.
Size of Maps
JC0O4X0D_AmericanKestrel_BellyFeather01_BaseColor.png, 4096* 4096
JC0O4X0D_AmericanKestrel_BellyFeather01_Normal.png, 4096* 4096
JC0O4X0D_AmericanKestrel_BellyFeather01_Specular.png, 4096* 4096
JC0O4X0D_AmericanKestrel_BellyFeather02_BaseColor.png, 4096* 4096
JC0O4X0D_AmericanKestrel_BellyFeather02_Normal.png, 4096* 4096
JC0O4X0D_AmericanKestrel_BellyFeather02_Specular.png, 4096* 4096
JC0O4X0D_AmericanKestrel_Body_BaseColor.png, 6144* 6144
JC0O4X0D_AmericanKestrel_Body_Hair_BaseColor.png, 6144* 6144
JC0O4X0D_AmericanKestrel_Body_Normal.png, 6144* 6144
JC0O4X0D_AmericanKestrel_Body_Roughness.png, 6144* 6144
JC0O4X0D_AmericanKestrel_Body_SubsurfaceAmount.png, 6144* 6144
JC0O4X0D_AmericanKestrel_ChestFeather_BaseColor.png, 4096* 4096
JC0O4X0D_AmericanKestrel_ChestFeather_Normal.png, 4096* 4096
JC0O4X0D_AmericanKestrel_ChestFeather_Specular.png, 4096* 4096
JC0O4X0D_AmericanKestrel_Feathers_Negative_BaseColor.1001.png, 4096* 4096
JC0O4X0D_AmericanKestrel_Feathers_Negative_BaseColor.1002.png, 4096* 4096
JC0O4X0D_AmericanKestrel_Feathers_Negative_BaseColor.1003.png, 4096* 4096
JC0O4X0D_AmericanKestrel_Feathers_Negative_BaseColor.1004.png, 4096* 4096
JC0O4X0D_AmericanKestrel_Feathers_Negative_BaseColor.1005.png, 4096* 4096
JC0O4X0D_AmericanKestrel_Feathers_Positive_BaseColor.1001.png, 4096* 4096
JC0O4X0D_AmericanKestrel_Feathers_Positive_BaseColor.1002.png, 4096* 4096
JC0O4X0D_AmericanKestrel_Feathers_Positive_BaseColor.1003.png, 4096* 4096
JC0O4X0D_AmericanKestrel_Feathers_Positive_BaseColor.1004.png, 4096* 4096
JC0O4X0D_AmericanKestrel_Feathers_Positive_BaseColor.1005.png, 4096* 4096
JC0O4X0D_AmericanKestrel_Feathers_Positive_Normal.1001.png, 4096* 4096
JC0O4X0D_AmericanKestrel_Feathers_Positive_Normal.1002.png, 4096* 4096
JC0O4X0D_AmericanKestrel_Feathers_Positive_Normal.1003.png, 4096* 4096
JC0O4X0D_AmericanKestrel_Feathers_Positive_Normal.1004.png, 4096* 4096
JC0O4X0D_AmericanKestrel_Feathers_Positive_Normal.1005.png, 4096* 4096
JC0O4X0D_AmericanKestrel_Feathers_Tail_B_BaseColor.png, 4096* 4096
JC0O4X0D_AmericanKestrel_Feathers_Tail_BaseColor.png, 4096* 4096
JC0O4X0D_AmericanKestrel_Feathers_Tail_Normal.png, 4096* 4096
JC0O4X0D_AmericanKestrel_FeatherScapulars_BaseColor.png, 4096* 4096
JC0O4X0D_AmericanKestrel_FeatherScapulars_Normal.png, 4096* 4096
JC0O4X0D_AmericanKestrel_HeadFeather_BaseColor.png, 4096* 4096
JC0O4X0D_AmericanKestrel_HeadFeather_Normal.png, 4096* 4096
JC0O4X0D_AmericanKestrel_HeadFeather01_BaseColor.png, 2048* 2048
JC0O4X0D_AmericanKestrel_HeadFeather01_Normal.png, 2048* 2048
JC0O4X0D_AmericanKestrel_HeadFeather01_Specular.png, 2048* 2048
JC0O4X0D_AmericanKestrel_HeadFeather02_BaseColor.png, 2048* 2048
JC0O4X0D_AmericanKestrel_HeadFeather02_Normal.png, 2048* 2048
JC0O4X0D_AmericanKestrel_HeadFeather02_Specular.png, 2048* 2048
JC0O4X0D_AmericanKestrel_LegFeather_BaseColor.png, 4096* 4096
JC0O4X0D_AmericanKestrel_LegFeather_Normal.png, 4096* 4096
JC0O4X0D_AmericanKestrel_LegFeather_Specular.png, 4096* 4096
JC0O4X0D_AmericanKestrel_Pupil_BaseColor.png, 2048* 2048
JC0O4X0D_AmericanKestrel_Sclera_BaseColor.png, 2048* 2048
JC0O4X0D_AmericanKestrel_ScleraMask01_BaseColor.png, 2048* 2048
JC0O4X0D_AmericanKestrel_ScleraMask02_BaseColor.png, 2048* 2048
JC0O4X0D_AmericanKestrel_WingFeather_BaseColor.png, 4096* 4096
JC0O4X0D_AmericanKestrel_WingFeather_Normal.png, 4096* 4096
Rigging
With fine controllers, it's easier to create postures and animations, the features are as follows:
CTR_root controls the entire model and includes 10 customized attributes:
Head_Loc_Follow – Controls whether the head follows location.
Head_Rot_Follow – Controls whether the head follows rotation.
Leg_IKFK_L – Switches between IK and FK for the left leg.
Leg_IKFK_R – Switches between IK and FK for the right leg.
Leg_PoleVector_Follow_L – Controls whether the pole vector for the left leg follows.
Leg_PoleVector_Follow_R – Controls whether the pole vector for the right leg follows.
Leg_Stretch_L – Controls the IK stretching for the left leg.
Leg_Stretch_R – Controls the IK stretching for the right leg.
Neck_Follow – Controls whether the neck follows rotation.
Tail_Follow – Controls whether the tail follows rotation.
CTR_gravity_B – Controls the rear center of gravity for the body.
CTR_gravity_F – Controls the front center of gravity for the body.
CTR_head_a – Controls the head.
CTR_mouth_b – Controls mouth opening.
CTR_Eye.L – Controls left eye movement.
CTR_Eye.R – Controls right eye movement.
CTR_NictitatingMembrane.L – Controls the left third eyelid.
CTR_NictitatingMembrane.R – Controls the right third eyelid.
CTR_FoldWing.L – Controls the left wing's folding and spreading, allowing for a quick and efficient wing-folding pose to enhance workflow.
CTR_FoldWing.R – Controls the right wing's folding and spreading, allowing for a quick and efficient wing-folding pose to enhance workflow.
CTR_WingFold_Shape – Toggles surface deformation.
CTR_WingFold_Shrinkwrap – Toggles shrinkwrap.
CTR_FoldTail – Controls the folding and spreading of the tail feathers.
Additionally, the model includes more controllers to facilitate the creation of highly detailed animations.
And more...
Animations
Loopable flying animation at 30 fps, frame range 0-86
Unlooped landing animation at 30 fps, frame range 0-150
Unlooped watching animation at 30 fps, frame range 0-150
Unlooped take-off animation at 30 fps, frame range 0-152
Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.
Except for the above instructions, the model can be directly rendered in the project.
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