With maps, fur, rigging. no animation
With maps, fur, rigging and 3 animations.
Introduction
This is a high-quality Alpaca model with maps, fur, rigging and three animations. The fur is created in XGen interactive with enough details, and all textures are rendered with Arnold renderer for realistic effects. The rigging is created with reference to real bones, making the animation in line with natural movements. The package includes the rigging and 3 standard animations. The model is created with Maya 2024 at real-world scale.
Features
Model Details: It consists of the body, pupils, sclerae, lacrimal glands, tongue and teeth.
Textures and materials: There are 15 .tx files which support Arnold, all in 4K resolution for best quality and details. The materials of the character and the hair are rendered with Arnold renderer to present realistic effects. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.
XGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.
Meshes
Body: vertices: 41,040, polygons: 40,986
Pupil_R: vertices: 370, polygons: 376
Pupil_L: vertices: 1,490, polygons: 1,488
Sclera_R: vertices: 274, polygons: 272
Sclera_L: vertices: 274, polygons: 272
Tears_R: vertices: 132, polygons: 130
Tears_L: vertices: 132, polygons: 130
Tongue: vertices: 1,578, polygons: 1,576
Tooth: vertices: 18,328, polygons: 17,632
Total: vertices: 63,618, polygons: 62,862
Animations
Unlooped watching animation at 30 fps, frame range 1-331
Unlooped eating animation at 30 fps, frame range 1-331
Loopable walking animation at 30 fps, frame range 1-29
Rigging
Alpaca_Root: Controls the entire model.
CTR_crv_IK_spine_B: Controls the model's anterior spine, with two custom attributes:
"Neck_Follow" controls the target for the neck to follow;
"IK_FK" switches between the IK/FK of the neck.
CTR_crv_IK_spine_F: Controls the model's posterior spine, with a custom attribute:
"Tail_Follow" controls the target for the tail to follow.
CTR_crv_FK_spine_M: FK controller for the spine.
CTR_crv_Belly_M: Controls the model's abdomen.
CTR_crv_L/R_B/F_foot: Root controller for the model's four feet, with 6 custom attributes:
"Foot_Roll_B" controls the lifting of the foot tip;
"Foot_Roll_C" controls the outward rolling for the foot;
"Foot_Roll_D" controls the inward rolling for the foot;
"Pole_Vector_Follow" controls the target for the pole vector to follow;
"IK_FK" switches between IK/FK of the leg;
"IK_Stretch" controls the IK stretch limit of the leg.
CTR_crv_L/R_B/F_ankle: Controllers for the model's four feet.
CTR_crv_L/R_B_ankle_roll, CTR_crv_L_F_wrist_roll: Weight-bearing controllers for the model.
CTR_crv_L/R_B/F_toe_roll_a, CTR_crv_L/R_B/F_toe_roll_b: Controllers for the model's tiptoeing and heel-lifting.
CTR_crv_neck_root_control: Controls the entire neck.
CTR_crv_head: Controls the model's head movements, with two custom attributes:
"Face_Second_Control" controls the visibility of the secondary face controllers;
"Head_Follow" controls the target for the head to follow.
CTR_crv_L/R_eye_blink: Control the blinking.
CTR_crv_L/R_ear_roll: Control the rotation of the ears.
CTR_crv_L/R_nose_breath: Control the nostril breathing.
There are also facial rigging controllers and many other controllers...
Specifications
File format: Saved as .mb files by default. It can be saved as .ma files if necessary.
Version supported: Created with Maya 2024.2. Maya 2024 or above is recommended for compatibility.
Caveats
To run faster, the fur is hidden, which should be displayed before rendering.
The hair of the characters is created in XGen Interactive with Arnold materials ready for rendering.
By default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.
The animation scene comes with Arnold lighting, which can be modified if required.
Except for the above, the character can be rendered directly.
With maps, fur, rigging. no animation
With maps, fur, rigging and 3 animations.
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