Unreal Engine format only
Available in Unreal Engine format and Blender format
Blender model details:
UE Overview
Presenting a highly realistic African oryx character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.
Key Features
Model Details: Total vertex count is 32,060 and polygon count is 32,019, ensuring the model's intricacy and realism.
Textures and Materials: Textures have already been imported into UE and optimized.
Groom Fur: A complex fur system was created in Blender, and the African oryx's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.
Size of Maps
JU0L408A0_African_oryx_Angle_BaseColor.uasset, 2048* 2048
JU0L408A0_African_oryx_Body01_BaseColor.uasset, 4096* 4096
JU0L408A0_African_oryx_EyeLeft_BaseColor.uasset, 2048* 2048
JU0L408A0_African_oryx_EyeRight_BaseColor.uasset, 2048* 2048
JU0L408A0_African_oryx_Tongue_BaseColor.uasset, 2000* 2000
JU0L408A0_African_oryx_Tooth_BaseColor.uasset, 2000* 2000
Rigging
Global Control:
African_oryx_Rig_grp_ctrl: Control the entire model's global movement and orientation.
Spine Control:
African_oryx_Skin_Spine_Front_ctrl, African_oryx_Skin_Spine_Mean_ctrl, African_oryx_Skin_Spine_Mean_ctrl_2 and African_oryx_Skin_Spine_Back_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.
Neck and Head Control:
African_oryx_Skin_Spine_B_01_ctrl, African_oryx_Skin_Spine_B_02_ctrl and African_oryx_Skin_Spine_B_03_ctrl: Control different segments of the neck.
African_oryx_Skin_Head_ctrl: Main controller for the head.
African_oryx_Skin_Jaw_ctrl: Lower jaw controller, managing the opening and closing of the mouth.
Facial Features Control:
With a detailed facial controller to create more facial expressions.
African_oryx_Skin_Eye_L_ctrl and African_oryx_Skin_Eye_R_ctrl: Eye controllers.
Ear Control:
African_oryx_Skin_Ear_01_L_ctrl, African_oryx_Skin_Ear_03_L_ctrl, African_oryx_Skin_Ear_05_L_ctrl and African_oryx_Skin_Ear_07_L_ctrl: Controllers for the left ear.
African_oryx_Skin_Ear_01_R_ctrl, African_oryx_Skin_Ear_03_R_ctrl, African_oryx_Skin_Ear_05_R_ctrl and African_oryx_Skin_Ear_07_R_ctrl: Controllers for the right ear.
Limbs Control:
African_oryx_Skin_Front_Hip_L_ctrl and African_oryx_Skin_Front_Hip_R_ctrl: Left and right shoulder controllers respectively.
African_oryx_Skin_Back_thigh_01_L_ctrl and African_oryx_Skin_Back_thigh_01_R_ctrl: Controllers for the left and right pelvic regions.
African_oryx_Skin_Front_Ankle_L_ctrl_2, African_oryx_Skin_Front_Ankle_R_ctrl_2, African_oryx_Skin_Back_Ankle_L_ctrl_4 and African_oryx_Skin_Back_Ankle_R_ctrl_4: IK master controllers for the four limbs.
Tail Control:
African_oryx_Skin_Tail_B_ctrl, African_oryx_Skin_Tail_01_ctrl, African_oryx_Skin_Tail_02_ctrl…: Controllers for various segments of the tail.
And many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the African oryx.
Animation
Unlooped walk01 animation at 30 fps, frame range 0-345;
Unlooped Walk02 animation at 30 fps, frame range 0-400;
Unlooped Walk03 animation at 30 fps, frame range 0-266;
Unlooped Walk04 animation at 30 fps, frame range 0-477;
Technical Specifications
Platform Compatibility: Supports PC, Mac, and mobile platforms.
UE Version Compatibility: Specifically designed for UE5.2 and above.
Asset Format: This asset is presented as a complete UE project package.
Usage Notes
Ensure your Unreal Engine version is 5.2 or higher to achieve optimal performance and compatibility
Given the high precision of the model, textures, and the extensive amount of fur, it's suggested for use on higher-end devices.
When importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.
Adjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.
Unreal Engine format only
Available in Unreal Engine format and Blender format
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