Unreal Engine format only
Available in Unreal Engine format and Blender format
Blender model details:
UE Overview
Presenting a highly realistic African buffalo character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.
Key Features
Model Details: Total vertex count is 26,840 and polygon count is 26,824, ensuring the model's intricacy and realism.
Textures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.
Groom Fur: A complex fur system was created in Blender, and the African buffalo's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.
Size of Maps
SyncerusCaffer_Body_BaseColor.uasset, 4096* 4096
SyncerusCaffer_Body_Normal.uasset, 4096* 4096
SyncerusCaffer_Body_Specular.uasset, 4096* 4096
SyncerusCaffer_BodyHair02.uasset, 4096* 4096
SyncerusCaffer_BodyHair.uasset, 4096* 4096
SyncerusCaffer_Eye_BaseColor.uasset, 4096* 4096
SyncerusCaffer_Eye_Normal.uasset, 4096* 4096
SyncerusCaffer_Eye_Specular.uasset, 4096* 4096
SyncerusCaffer_Head_BaseColor.uasset, 4096* 4096
SyncerusCaffer_Head_Normal.uasset, 4096* 4096
SyncerusCaffer_Head_Specular.uasset, 4096* 4096
SyncerusCaffer_HeadHair02.uasset, 4096* 4096
SyncerusCaffer_HeadHair.uasset, 4096* 4096
SyncerusCaffer_Horn_BaseColor.uasset, 4096* 4096
SyncerusCaffer_Horn_Normal.uasset, 4096* 4096
SyncerusCaffer_Horn_Specular.uasset, 4096 4096
SyncerusCaffer_Mask01_BaseColor.uasset, 4096 4096
SyncerusCaffer_Mask02_BaseColor.uasset, 4096* 4096
SyncerusCaffer_Sclera_BaseColor.uasset, 4096* 4096
SyncerusCaffer_Tongue_BaseColor.uasset, 4096* 4096
SyncerusCaffer_Tongue_Normal.uasset, 4096* 4096
SyncerusCaffer_Tooth_BaseColor.uasset, 4096* 4096
SyncerusCaffer_Tooth_Normal.uasset, 4096* 4096
Rigging
Global Control:
SyncerusCaffer_Rig_grp_ctrl: Control the entire model's global movement and orientation.
Spine Control:
DEF_spine_a_ctrl, DEF_spine_b_ctrl, DEF_spine_d_ctrl and DEF_neck_a_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.
Neck and Head Control:
DEF_neck_b_ctrl_2, DEF_neck_c_ctrl_2 and DEF_neck_d_ctrl_2: Control different segments of the neck.
DEF_head_ctrl_2: Main controller for the head.
DEF_chin_a_ctrl_2, DEF_chin_b_ctrl_2 and DEF_chin_c_ctrl_2: Lower jaw controller, managing the opening and closing of the mouth.
Facial Features Control:
With a detailed facial controller to create more facial expressions.
DEF_eye_R_ctrl and DEF_eye_L_ctrl: Eye controllers.
Ear Control:
DEF_ear_a_L_ctrl_2, DEF_ear_b_L_ctrl_2, DEF_ear_c_L_ctrl_2 and DEF_ear_d_L_ctrl_2: Controllers for the left ear.
DEF_ear_a_R_ctrl_2, DEF_ear_b_R_ctrl_2, DEF_ear_c_R_ctrl_2 and DEF_ear_d_R_ctrl_2: Controllers for the right ear.
Limbs Control:
DEF_shoulder_L_ctrl and DEF_shoulder_R_ctrl: Left and right shoulder controllers respectively.
DEF_thigh_a_L_ctrl and DEF_thigh_a_R_ctrl: Controllers for the left and right pelvic regions.
DEF_wrist_L_ctrl_2, DEF_wrist_R_ctrl_2, DEF_ankle_L_ctrl_3 and DEF_ankle_R_ctrl_3: IK master controllers for the four limbs.
Tail Control:
DEF_spine_f_ctrl, DEF_tail_a_ctrl, DEF_tail_b_ctrl...: Controllers for various segments of the tail.
And many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the African buffalo.
Animation
Loopable walking animation at 30 FPS, frame range 0-192;
Loopable running animation at 30 FPS, frame range 0-120;
Unlooped eating animation at 30 FPS, frame range 0-212;
Technical Specifications
Platform Compatibility: Supports PC, Mac, and mobile platforms.
UE Version Compatibility: Specifically designed for UE5.2 and above.
Asset Format: This asset is presented as a complete UE project package.
Usage Notes
Ensure your Unreal Engine version is 5.2 or higher to achieve optimal performance and compatibility
Given the high precision of the model, textures, and the extensive amount of fur, it's suggested for use on higher-end devices.
When importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.
Adjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.
Unreal Engine format only
Available in Unreal Engine format and Blender format
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