Unreal Engine format only
Available in Unreal Engine format and Blender format
Blender model details
UE Overview
Presenting a highly realistic AdultAssafSheep character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.
Key Features
Model Details: Total vertex count is 132,956 and polygon count is 131,824, ensuring the model's intricacy and realism.
Textures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.
Groom Fur: A complex fur system was created in Blender, and the AssafSheep's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.
Size of Maps
JC0L226A1_AdultAssafSheep01_Body_BaseColor.uasset, 4096 *4096
JC0L226A1_AdultAssafSheep01_Body_Normal.uasset, 4096 *4096
JC0L226A1_AdultAssafSheep01_Body_Roughness.uasset, 4096 *4096
JC0L226A1_AdultAssafSheep01_Body_Specular.uasset, 4096 *4096
JC0L226A1_AdultAssafSheep01_Hair_BaseColor.uasset, 4096 *4096
JC0L226A1_AdultAssafSheep01_OralCavity_BaseColor.uasset, 2048 *2048
JC0L226A1_AdultAssafSheep01_OralCavity_Normal.uasset, 2048 *2048
JC0L226A1_AdultAssafSheep01_Pupil_BaseColor.uasset, 2048 *2048
JC0L226A1_AdultAssafSheep01_Pupil_Normal.uasset, 2048 *2048
JC0L226A1_AdultAssafSheep01_Skin_Mask.uasset, 2048 *2048
JC0L226A1_AdultAssafSheep01_Tongue_BaseColor.uasset, 4096 *4096
JC0L226A1_AdultAssafSheep01_Tongue_Normal.uasset, 4096 *4096
JC0L226A1_AdultAssafSheep01_Tongue_Roughness.uasset, 4096 *4096
JC0L226A1_AdultAssafSheep01_Tongue_Specular.uasset, 4096 *4096
JC0L226A1_AdultAssafSheep01_Tongue_SubsurfaceAmount.uasset, 4096 *4096
Rigging
Global Control:
AdultAssafSheep01_Rig_ctrl: Control the entire model's global movement and orientation.
Spine Control:
DEF_Spine_f_001_ctrl, DEF_Spine_e_ctrl, DEF_Spine_c_ctrl and DEF_Spine_a_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.
Neck and Head Control:
DEF_neck_a_ctrl_2, DEF_neck_b_ctrl_2, DEF_neck_c_ctrl_2, DEF_neck_d_ctrl_2, DEF_neck_e_ctrl_2 and DEF_neck_f_ctrl_2: Control different segments of the neck.
DEF_neck_g_ctrl_2: Main controller for the head.
DEF_neck_g_ctrl_2_2: Lower jaw controller, managing the opening and closing of the mouth.
Facial Features Control:
With a detailed facial controller to create more facial expressions.
DEF_eye_L_ctrl and DEF_eye_R_ctrl: Eye controllers.
Ear Control:
DEF_ear_a_L_ctrl, DEF_ear_b_L_ctrl, DEF_ear_b_L_001_ctrl...: Controllers for the left ear.
DEF_ear_a_R_ctrl, DEF_ear_b_R_ctrl, DEF_ear_b_R_001_ctrl...: Controllers for the right ear.
Limbs Control:
DEF_Leg_F_a_L_ctrl and DEF_Leg_F_a_R_ctrl: Left and right shoulder controllers respectively.
DEF_Leg_B_a_L_ctrl and DEF_Leg_B_a_R_ctrl: Controllers for the left and right pelvic regions.
DEF_Leg_F_Ankle_L_ctrl_3, DEF_Leg_F_Ankle_R_ctrl_3, DEF_Leg_B_Ankle_L_ctrl_3 and DEF_Leg_B_Ankle_R_ctrl_3: IK master controllers for the four limbs.
Tail Control:
DEF_hip_b_ctrl, DEF_tail_a_ctrl, DEF_tail_b_ctrl...: Controllers for various segments of the tail.
And many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the AssafSheep."
Animation
Unlooped eating animation at 30 fps, frame range 0-390
Unlooped watching animation at 30 fps, frame range 0-260
Loopable trotting animation at 30 fps, frame range 0-16
Loopable walking animation at 30 fps, frame range 0-28
Technical Specifications
Platform Compatibility: Supports PC, Mac, and mobile platforms.
UE Version Compatibility: Specifically designed for UE5.2 and above.
Asset Format: This asset is presented as a complete UE project package.
Usage Notes
Ensure your Unreal Engine version is 5.2 or higher to achieve optimal performance and compatibility
Since the project's textures utilize virtual texturing, ensure the ""Virtual Texturing"" option is enabled in UE prior to use.
Given the high precision of the model, textures, and the extensive amount of fur, it's suggested for use on higher-end devices.
When importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.
Adjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting."
Unreal Engine format only
Available in Unreal Engine format and Blender format
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