This is a realistic white donkey model with multiple 4K PBR textures, hair, rigging, animation and baked hair dynamics. It's made with Blender and Cycles renderer.
The model consists of 7 objects: Body, lacrimal duct, pupils, lens, oral cavity, teeth, tongue.
Body: vertices 73,592; polygons 73,590
Lacrimal duct: vertices 356; polygons 352
Pupils: vertices 2,020; polygons 2,048
Lens: vertices 1,700; polygons 1,728
Oral cavity: vertices 9,418; polygons 9,328
Teeth: vertices 69,897; polygons 68,522
Tongue: vertices 5,281; polygons 5,248
Total: vertices 152,846; polygons 151,488
There is a Blender project and an OBJ file.
JF0L219A0_WhiteDonkey_Body_Hair_BaseColor.png, 4096*4096
JF0L219A0_WhiteDonkey_Body_Skin_Normal.1001.png, 4096*4096
JF0L219A0_WhiteDonkey_Body_Skin_Normal.1002.png, 4096*4096
JF0L219A0_WhiteDonkey_Head_Hair_BaseColor.png, 4096*4096
JF0L219A0_WhiteDonkey_OralCavity_BaseColor.png, 2048*2048
JF0L219A0_WhiteDonkey_OralCavity_Normal.png, 2048*2048
JF0L219A0_WhiteDonkey_Skin_BaseColor.1001.png, 4096*4096
JF0L219A0_WhiteDonkey_Skin_BaseColor.1002.png, 4096*4096
JF0L219A0_WhiteDonkey_Skin_Roughness.1001.png, 4096*4096
JF0L219A0_WhiteDonkey_Skin_Roughness.1002.png, 4096*4096
JF0L219A0_WhiteDonkey_Skin_Specular.1001.png, 4096*4096
JF0L219A0_WhiteDonkey_Skin_Specular.1002.png, 4096*4096
root controls the entire model.
CTR_torso controls the center of gravity of the body.
CTR_IK_spine_F/B control the former and latter center of gravity of the body.
IK_shoulder.L/R controls the location of the shoulders.
CTR_jaw controls the rotation of the jaw.
CTR_chin controls the lower lips.
CTR_nose controls the rotation of the nose.
CTR_head controls the rotation of the head.
CTR_FK_neck_a controls the rotation of the neck.
CTR_IK_root_foot_F.R/L control the location and rotation of the legs.
CTR_ear_a/b/c/d/e.L/R control the rotation of the ears.
CTR_eyelid_D/U.L/R control the winkle.
CTR_tail_c/d/e/f/g/h/i/j control the rotation of the tail.
Customized attributes:
CTR_IKFK_F/B.L/R on the foot controls the switch of IK/FK of the limbs which is non-seamless.
CTR_torso comes with customized attributes: Head_follow, Neck_Roc_Loc, Neck_follow and Tongue_IKFK.
CTR_jaw comes with a customized attribute Floor.
Loopable walking animation at 30 fps, Frame range 0-416
Loopable trotting animation at 30 fps, Frame range 0-378
Unlooped watching animation at 30 fps, Frame range 0-360
The dynamic of Mane and tail have been cached.
White Donkey_Body_collider is the collider of hair dynamic simulation. Display and Render are disabled by default.
The model is in meter units at real-world scale.
To run faster, the fur is hidden, and with Render enabled.
No lights or cameras.
Here are some optimization methods if needed:
Decrease the number of hair children, and increase the thickness of hair
Decrease the steps of the interpolated spine.
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