Introduction
This is a young lemurs model with multiple 4K UDIM maps, fur, rigging and 3 animations. The skin maps and fur maps are made separately, and there is facial rigging with UI. The model is made with Blender and Cycles renderer at real-world scale.
Description
It consists of body, lacrimal glands, sclerae, irises, lacrimal caruncles, tongue, teeth.
Polygons
Body: vertices 47,075; polygons 46,950
Lacrimal glands: vertices 88; polygons 84
Sclerae: vertices 386; polygons 384
Irises: vertices 964; polygons 1024
Lacrimal caruncles: vertices 292; polygons 288
Tongue: vertices 532; polygons 516
Teeth: vertices 4,144; polygons 3,880
Total: vertices 53,481; polygons 53,126
Project Format
There is a Blender project and an OBJ file without rigging or animation.
Size of Maps
JF0LA12A2_YoungLemurs_BodyHair_BaseColor.1001.png, 4096 *4096
JF0LA12A2_YoungLemurs_BodyHair_BaseColor.1002.png, 4096 *4096
JF0LA12A2_YoungLemurs_BodySkin_BaseColor.1001.png, 4096 *4096
JF0LA12A2_YoungLemurs_BodySkin_BaseColor.1002.png, 4096 *4096
JF0LA12A2_YoungLemurs_BodySkin_Normal.1001.png, 4096 *4096
JF0LA12A2_YoungLemurs_BodySkin_Normal.1002.png, 4096 *4096
JF0LA12A2_YoungLemurs_BodySkin_Specular.1001.png, 4096 *4096
JF0LA12A2_YoungLemurs_BodySkin_Specular.1002.png, 4096 *4096
JF0LA12A2_YoungLemurs_Eye_BaseColor.png, 4096 *4096
JF0LA12A2_YoungLemurs_Eye_Normal.png, 4096 *4096
JF0LA12A2_YoungLemurs_Eye_Specular.png, 4096 *4096
JF0LA12A2_YoungLemurs_Mouth_Mask.png, 4096 *4096
JF0LA12A2_YoungLemurs_Tooth_BaseColor.png, 4096 *4096
JF0LA12A2_YoungLemurs_Tooth_Normal.png, 4096 *4096
Rigging
With full controllers, it's easier to create postures and animations. The features are as follows:
CTR_FK_AllBody_Root controls the entire model.
CTR_FK_Body_root.001 and CTR_FK_Body_root.002 control the center of gravity of the body.
Stretch_Spine_F, Stretch_Spine_M and Stretch_Spine_B control the former, middle and latter center of gravity of the body.
Stretch_Spine_B comes with a customized attribute Inherit_Rotation which controls whether the tail moves following the parent controller.
CTR_FK_Spine.001, CTR_FK_Spine.002, CTR_FK_Spine.003 and CTR_FK_Spine.004 are FK controllers of the body.
CTR_FK_Tail.001, CTR_FK_Tail.002, CTR_FK_Tail.003, CTR_FK_Tail.004... are FK controllers of the tail.
CTR_FK_Neck.001, CTR_FK_Neck.002, CTR_FK_Neck.003 and CTR_FK_Neck.004 are FK controllers of the neck.
CTR_FK_Head is the controller of the head, and its customized attribute Inherit_Rotation controls whether the head rotates following the parent controller.
CTR_IK_Foot_F.R, CTR_IK_Foot_F.L, CTR_IK_Foot_B.R and CTR_IK_Foot_B.L are IK controllers of the limbs, and its customized attribute IK_FK_Switch control the non-seamless switch of IK/FK of the legs.
CTR_Twich_F.R, CTR_Twich_F.L, CTR_Twich_B.R and CTR_Twich_B.L are detailed controllers of the toes that control the extension, flexion and bending.
There is detailed facial rigging and UI panel which support detailed facial expressions creation.
And more...
Animation
Unlooped eating animation at 30 fps, frame range 0-210
Unlooped watching animation at 30 fps, frame range 0-160
Unlooped playing animation at 30 fps, frame range 0-180
Features
The model is in meter units at real-world scale.
The Display button of the fur is disabled.
The model can be rendered in the current project, without any other adjustment.
This model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.
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