Introduction
This is a high-quality white sifaka model with maps, riggings and animations. This model is made with Blender and Cycles renderer at real-world scale.
Description
It consists of the body, oral cavity, tongue, upper teeth, lower teeth, sclerae, irises, lacrimal caruncle, lacrimal gland.
Polygons
Body: vertices 19,746; polygons 19,668
Oral cavity: vertices 6,212; polygons 6,056
Tongue: vertices 1,922; polygons 1,920
Upper teeth: vertices 2,904; polygons 2,752
Lower teeth: vertices 2,904; polygons 2,752
Sclerae: vertices 1,156; polygons 1,216
Irises: vertices 1,540; polygons 1,600
Lacrimal caruncle: vertices 1,480; polygons 1,472
Lacrimal gland: vertices 360; polygons 336
Total: vertices 38,224; polygons 37,772
Project Format
There is a Blender project and an OBJ file without rigging or animation.
Size of Maps
JF0L913A0_WhiteSifaka_Oralcavity_Normal.png, 4096 *4096
JF0L913A0_WhiteSifaka_Oralcavity_BaseColor.png, 4096 *4096
JF0L913A0_WhiteSifaka_Head_Normal.png, 6000 *6000
JF0L913A0_WhiteSifaka_Head_Mask3.png, 6000 *6000
JF0L913A0_WhiteSifaka_Head_Mask2.png, 6000 *6000
JF0L913A0_WhiteSifaka_Head_Mask1.png, 6000 *6000
JF0L913A0_WhiteSifaka_Eye_BaseColor.png, 2048 *2048
JF0L913A0_WhiteSifaka_Body_Skin_BaseColor.1002.png, 6000 *6000
JF0L913A0_WhiteSifaka_Body_Skin_BaseColor.1001.png, 6000 *6000
JF0L913A0_WhiteSifaka_Body_Hair_BaseColor.1002.png, 6000 *6000
JF0L913A0_WhiteSifaka_Body_Hair_BaseColor.1001.png, 6000 *6000
Rigging
With detailed controllers, postures and animations are easier to create, the features are as follows:
root controls the entire model.
torso controls the center of gravity of the body. It comes with two customized attributes:
head_follow controls whether the head rotates following the center of gravity of the body;
tail_follow controls whether the tail rotates following the center of gravity of the body.
jaw_master controls the jaw, its customized attribute mouth_lock locks the mouth when it's closed or opened.
Thigh_F_parent.L and Thigh_F_parent.R come with multiple customized attributes:
FK_Limb_follow controls whether the arms rotates following the spine in FK mode;
IK_FK switches between IK/FK of the arms non-seamlessly;
pole_vector switches between different display modes of the arm pole vectors in IK mode;
pole_follow controls whether the arm pole vectors follow the IK controller in IK mode when pole_vector is 1;
root/parent controls whether the IK controller follows the spine in IK mode when IK_follow is 1.
Thigh_B_parent.L and Thigh_B_parent.R come with multiple customized attributes:
FK_Limb_follow controls whether the legs rotates following the spine in FK mode;
IK_FK switches between IK/FK of the legs non-seamlessly;
IK_follow controls whether the IK controller of the legs follows the root controller, 1 indicates following, 0 indicates not following;
pole_vector switches between different display modes of the leg pole vectors in IK mode;
pole_follow controls whether the leg pole vectors follow the IK controller in IK mode when pole_vector is 1;
root/parent controls whether the IK controller follows the spine in IK mode when IK_follow is 1.
eyes control the eyes, its customized attribute eyes_follow controls whether the eyes change their focus following the rotation of the spine.
CTR_wink.L and CTR_wink.R control the winkling.
Detailed facial riggings are available for more facial expressions.
And more...
Animation
Unlooped walking animation at 30 fps, frame range 0-150
Loopable running animation at 30 fps, frame range 0-12
Unlooped eating animation at 30 fps, frame range 0-150
Unlooped climbing-tree animation at 30 fps, frame range 0-160
Unlooped run-and-stop animation at 30 fps, frame range 0-160
Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled.
WhiteSifaka_Tree in project JF0L913A0_WhiteSifaka_ClimbTree_2.83 is not included in the OBJ file.
WhiteSifaka_Vine and WhiteSifaka_Leaf in project JF0L913A0_WhiteSifaka_Eat_2.83 are not included in the OBJ file.
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