Introduction
This is a baby white sifaka model with 6K maps, fur and rigging. It's made with Blender and Cycles render.
Description
It consists of body, oral cavity, tongue, teeth*2, irises, sclerae, lacrimal caruncles, lacrimal glands.
Polygons
Body: vertices 19,872; polygons 19,798
Oral cavity: vertices 6,212; polygons 6,056
Tongue: vertices 1,922; polygons 1,920
Teeth*2: vertices 5,808; polygons 4,504
:Sclerae vertices 1,156; polygons 1,216
Irises: vertices 1,540; polygons 1,600
Lacrimal caruncles: vertices 1,480; polygons 1,472
Lacrimal glands: vertices 360; polygons 336
Total: vertices 38,350; polygons 37,902
Project Format
There is a Blender project and an OBJ file rotated over the x axis by 90 degrees without rigging or animation.
Size of Maps
JF0L913A1_BabyWhiteSifaka_Oralcavity_Normal.png, 4096 *4096
JF0L913A1_BabyWhiteSifaka_Oralcavity_BaseColor.png, 4096 *4096
JF0L913A1_BabyWhiteSifaka_Hair_BaseColor.png, 6144 *6144
JF0L913A1_BabyWhiteSifaka_Eye_BaseColor.png, 2048 *2048
JF0L913A1_BabyWhiteSifaka_Body_SubsurfaceAmount.png, 6144 *6144
JF0L913A1_BabyWhiteSifaka_Body_Specular.png, 6144 *6144
JF0L913A1_BabyWhiteSifaka_Body_Normal.png, 6144 *6144
JF0L913A1_BabyWhiteSifaka_Body_BaseColor.png, 6144 *6144
Rigging
With full controllers, it's easier to create postures and animations. The features are as follows:
CTR_Root controls the entire model.
CTR_Gravity controls the center of gravity of the body; and its customized attributes head_follow, neck_follow and tail_follow control whether the head, neck and tail rotates following the center of gravity.
CTR_Arm_IKFK.L and CTR_Arm_IKFK.R come with multiple customized attributes:
FK_limb_follow controls the arms rotate following the spine in FK mode;
IK_FK switches IK/FK of the arms;
pole_vector controls the switch of display methods of the pole vector of the arms in IK mode;
pole_follow controls whether the pole vector of the arms follows the center of gravity in IK mode when pole_vector and IK_follow are set to 1;
IK_Streth controls the stretch limit of the arms in IK mode;
IK_follow controls whether the arms follow the root controller in IK mode;
root/parent controls whether the IK controller follows the spine in IK mode when IK_follow is set to 1.
CTR_Foot_IK.L and CTR_Foot_IK.R are IK controllers of the legs.
CTR_Foot_IKFK.L and CTR_Foot_IKFK.R come with multiple customized attributes:
FK_limb_follow controls the legs rotate following the spine in FK mode;
IK_FK switches IK/FK of the legs;
IK_follow controls whether the legs follow the root controller in IK mode;
IK_Streth controls the stretch limit of the legs in IK mode;
pole_vector controls the switch of display methods of the pole vector of the legs in IK mode;
pole_follow controls whether the pole vector of the legs follows the center of gravity in IK mode when pole_vector is set to 1;
root/parent controls whether the IK controller follows the center of gravity in IK mode when IK_follow is set to 1.
CTR_FK_Tail.001, CTR_FK_Tail.002... control the tail.
Fine facial controllers support detailed expressions creation.
And more...
Features
The model is in meter units at real-world scale.
The Display button of the fur is disabled.
The model can be rendered in the current project, without any other adjustment.
Introduction This is an American black bear model with multiple 4K maps, fur, rigging, animations, and a real oral cavity. It's made with Blender and Cycles renderer at a real-world scale. It consis...
This is a high-quality donkey 3D model in winter, with multiple 4K textures, fur, rigging, and animations. It's made with Blender and Cycles renderer at real-world scale.
Blender model details UE Overview Presenting a highly realistic brown bear character asset, crafted specifically for Unreal Engine 5.3 and above. This meticulously designed asset encompasses the m...
Introduction This is a high-quality walrus model with multiple 4K UDIM textures, hair, rigging and animations, as well as realistic muscle structure. This model is made with Blender and Cycles rende...
Description Introduction This is a European roller model with multiple 4K UDIM maps, fur, rigging and animations. The rigging is detailed enough to control each feather separately or multiple feather...
Reviews
There are no reviews yet.
Only logged in customers who have purchased this product may leave a review.