Unreal Engine format only
Available in Unreal Engine format and Blender format
Blender model details:
UE Overview
Presenting a highly realistic bactrian camel character asset, crafted specifically for Unreal Engine 5.3 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.
Key Features
Model Details: Total vertex count is 62,068 and polygon count is 61,330, ensuring the model's intricacy and realism.
Textures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.
Groom Fur: A complex fur system was created in Blender, and the bactrian camel's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.
Size of Maps
JU0L506A1_BactrianCamel_Body_Normal.uasset, 4096 *4096
JU0L506A1_BactrianCamel_Body_Specular.uasset, 4096 *4096
JU0L506A1_BactrianCamel_Hair_Body_BaseColor.uasset, 4096 *4096
JU0L506A1_BactrianCamel_Hair_Head_BaseColor.uasset, 4096 *4096
JU0L506A1_BactrianCamel_Pupil_BaseColor.uasset, 4096 *4096
JU0L506A1_BactrianCamel_Skin_BaseColor.uasset, 4096 *4096
JU0L506A1_BactrianCamel_Tongue_BaseColor.uasset, 4096 *4096
JU0L506A1_BactrianCamel_Tongue_Normal.uasset, 4096 *4096
JU0L506A1_BactrianCamel_Tongue_SSS.uasset, 4096 *4096
JU0L506A1_BactrianCamel_Tooth_BaseColor.uasset, 4096 *4096
JU0L506A1_BactrianCamel_Tooth_Normal.uasset, 4096 *4096
JU0L506A1_BactrianCamel_Tooth_Roughness.uasset, 4096 *4096
Rigging
Global Control:
BactrianCamel_Rig_grp_ctrl: Control the entire model's global movement and orientation.
Spine Control:
DEF_Chest_ctrl, DEF_spine_003_ctrl, DEF_spine_001_ctrl and DEF_spine_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.
Neck and Head Control:
DEF_Neck_ctrl, DEF_Neck_001_ctrl, DEF_Neck_002_ctrl, DEF_Neck_003_ctrl...: Control different segments of the neck.
DEF_head_001_ctrl: Main controller for the head.
DEF_chin_a_ctrl, DEF_chin_b_ctrl and DEF_chin_c_ctrl: Lower jaw controller, managing the opening and closing of the mouth.
Facial Features Control:
With a detailed facial controller to create more facial expressions.
DEF_eye_L_ctrl and DEF_eye_R_ctrl: Eye controllers.
Ear Control:
DEF_ear_L_ctrl, DEF_ear_001_L_ctrl, DEF_ear_002_L_ctrl and DEF_ear_003_L_ctrl: Controllers for the left ear.
DEF_ear_R_ctrl, DEF_ear_001_R_ctrl, DEF_ear_002_R_ctrl and DEF_ear_003_R_ctrl: Controllers for the right ear.
Limbs Control:
DEF_scapular_L_ctrl and DEF_scapular_R_ctrl: Left and right shoulder controllers respectively.
DEF_hip_L_ctrl and DEF_hip_R_ctrl: Controllers for the left and right pelvic regions.
DEF_F_ankle_L_ctrl_2, DEF_F_ankle_R_ctrl_2, DEF_B_ankle_L_ctrl_3 and DEF_B_ankle_R_ctrl_3: IK master controllers for the four limbs.
Tail Control:
Bone_020_ctrl, DEF_tail_a_ctrl, DEF_tail_b_ctrl...: Controllers for various segments of the tail.
And many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the bactrian camel.
Animation
Unlooped EatGrass animation at 30 fps, frame range 1-200
Loopable running animation at 30 fps, frame range 58-74
Unlooped watching animation at 30 fps, frame range 1-225
Loopable walking animation at 30 fps, frame range 15-60
Technical Specifications
Platform Compatibility: Supports PC, Mac, and mobile platforms.
UE Version Compatibility: Specifically designed for UE5.3 and above.
Asset Format: This asset is presented as a complete UE project package.
Usage Notes
Ensure your Unreal Engine version is 5.3.0 or higher to achieve optimal performance and compatibility
Since the project's textures utilize virtual texturing, ensure the "Virtual Texturing" option is enabled in UE prior to use.
Given the high precision of the model, textures, and the extensive amount of fur, it's suggested for use on higher-end devices.
When importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.
Adjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.
Unreal Engine format only
Available in Unreal Engine format and Blender format
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