Unreal Engine format only
Available in Unreal Engine format and Blender format
Blender model details:
UE Overview
Presenting a highly realistic male moose character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.
Key Features
Model Details: Total vertex count is 44,250 and polygon count is 44,130, ensuring the model's intricacy and realism.
Textures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.
Groom Fur: A complex fur system was created in Blender, and the male moose's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.
Size of Maps
Moose_Male_Body_BaseColor.uasset, 4096 *4096
Moose_Male_Body_Hair02_BaseColor.uasset, 4096 *4096
Moose_Male_Body_Hair03_BaseColor.uasset, 4096 *4096
Moose_Male_Body_ID.uasset, 2048 *2048
Moose_Male_Eye_BaseColor.uasset, 2048 *2048
Moose_Male_Head_Hair02_BaseColor.uasset, 4096 *4096
Moose_Male_Head_Hair03_BaseColor.uasset, 4096 *4096
Moose_Male_Head_Hair_BaseColor.uasset, 4096 *4096
Moose_Male_Head_ID.uasset, 2048 *2048
Moose_Male_Head_Skin_BaseColor.uasset, 4096 *4096
Moose_Male_Horn01_BaseColor.uasset, 4096 *4096
Moose_Male_OralCavity_BaseColor.uasset, 4096 *4096
Rigging
Global Control:
Moose_Male_Rig_grp_ctrl: Control the entire model's global movement and orientation.
Spine Control:
DEF_spine_d_ctrl, DEF_spine_c_ctrl, DEF_spine_b_ctrl and DEF_spine_a_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.
Neck and Head Control:
DEF_neck_c_ctrl, DEF_neck_e_ctrl and DEF_neck_g_ctrl: Control different segments of the neck.
DEF_head01_ctrl: Main controller for the head.
DEF_mandible_a_ctrl and DEF_mandible_b_ctrl: Lower jaw controller, managing the opening and closing of the mouth.
Facial Features Control:
With a detailed facial controller to create more facial expressions.
DEF_Eye_L_ctrl and DEF_Eye_R_ctrl: Eye controllers.
Ear Control:
DEF_ear_000_L_ctrl, DEF_ear_001_L_ctrl, DEF_ear_002_L_ctrl and DEF_ear_003_L_ctrl: Controllers for the left ear.
DEF_ear_000_R_ctrl, DEF_ear_001_R_ctrl, DEF_ear_002_R_ctrl and DEF_ear_003_R_ctrl: Controllers for the right ear.
Limbs Control:
DEF_F_shoulder_000_L_ctrl and DEF_F_shoulder_000_R_ctrl: Left and right shoulder controllers respectively.
DEF_B_crotch_000_L_ctrl and DEF_B_crotch_000_R_ctrl: Controllers for the left and right pelvic regions.
DEF_F_ankle_000_L_ctrl_2, DEF_F_ankle_000_R_ctrl_2, DEF_B_anklebone_000_L_ctrl_3 and DEF_B_anklebone_000_R_ctrl_3: IK master controllers for the four limbs.
Tail Control:
DEF_Tail_002_ctrl, DEF_Tail_003_ctrl, DEF_Tail_004_ctrl...: Controllers for various segments of the tail.
And many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the male moose.
Animation
Unlooped watching animation at 30 FPS, frame range 1-253;
Unlooped eating animation at 30 FPS, frame range 1-300;
Loopable trotting animation at 30 FPS, frame range 1-22;
Loopable walking animation at 30 FPS, frame range 0-340;
Technical Specifications
Platform Compatibility: Supports PC, Mac, and mobile platforms.
UE Version Compatibility: Specifically designed for UE5.2 and above.
Asset Format: This asset is presented as a complete UE project package.
Usage Notes
Ensure your Unreal Engine version is 5.2 or higher to achieve optimal performance and compatibility
Given the high precision of the model, textures, and the extensive amount of fur, it's suggested for use on higher-end devices.
When importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.
Adjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.
Unreal Engine format only
Available in Unreal Engine format and Blender format
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