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Available in Unreal Engine format and Blender format
Blender model details
UE Overview
Presenting a highly realistic boer goat character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.
Key Features
Model Details: Total vertex count is 181,324 and polygon count is 180,250, ensuring the model's intricacy and realism.
Textures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.
Groom Fur: A complex fur system was created in Blender, and the boer goat's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.
Size of Maps
JF0L219A2_BoerGoat_Eye_BaseColor.uasset, 2048 *2048
JF0L219A2_BoerGoat_Hair02_BaseColor.uasset, 4096 *4096
JF0L219A2_BoerGoat_Hair_BaseColor.uasset, 4096 *4096
JF0L219A2_BoerGoat_Hair_Mask.uasset, 4096 *4096
JF0L219A2_BoerGoat_HornAndTongue_BaseColor.uasset, 4096 *4096
JF0L219A2_BoerGoat_HornAndTongue_Normal.uasset, 4096 *4096
JF0L219A2_BoerGoat_HornAndTongue_Roughness.uasset, 4096 *4096
JF0L219A2_BoerGoat_HornAndTongue_Specular.uasset, 4096 *4096
JF0L219A2_BoerGoat_HornAndTongue_SSS.uasset, 4096 *4096
JF0L219A2_BoerGoat_OralCavity_BaseColor.uasset, 2048 *2048
JF0L219A2_BoerGoat_OralCavity_Normal.uasset, 2048 *2048
JF0L219A2_BoerGoat_Skin_BaseColor.uasset, 4096 *4096
JF0L219A2_BoerGoat_Skin_Mask.uasset, 4096 *4096
JF0L219A2_BoerGoat_Skin_Normal.uasset, 4096 *4096
JF0L219A2_BoerGoat_Skin_Roughness.uasset, 4096 *4096
JF0L219A2_BoerGoat_Skin_Specular.uasset, 4096 *4096
Rigging
Global Control:
BoerGoat_Rig_ctrl: Control the entire model's global movement and orientation.
Spine Control:
DEF_Spine_f_001_ctrl, DEF_Spine_e_ctrl, DEF_Spine_c_ctrl and DEF_Spine_a_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.
Neck and Head Control:
DEF_neck_a_ctrl_2, DEF_neck_b_ctrl_2, DEF_neck_c_ctrl_2, DEF_neck_d_ctrl_2 and DEF_neck_f_ctrl_2: Control different segments of the neck.
DEF_Head_ctrl_2: Main controller for the head.
DEF_Head_ctrl_2_2: Lower jaw controller, managing the opening and closing of the mouth.
Facial Features Control:
With a detailed facial controller to create more facial expressions.
MCH-eye_R_ctrl and MCH-eye_L_ctrl: Eye controllers.
Ear Control:
DEF_ear_a_L_ctrl, DEF_ear_b_L_ctrl, DEF_ear_b_L_001_ctrl...: Controllers for the left ear.
DEF_ear_a_R_ctrl, DEF_ear_b_R_ctrl, DEF_ear_b_R_001_ctrl...: Controllers for the right ear.
Limbs Control:
DEF_Leg_F_a_L_ctrl and DEF_Reg_F_a_R_ctrl: Left and right shoulder controllers respectively.
DEF_Leg_B_a_L_ctrl and DEF_Leg_B_a_R_ctrl: Controllers for the left and right pelvic regions.
DEF_Leg_F_Ankle_L_ctrl_3, DEF_Reg_F_Ankle_R_ctrl_3, DEF_Leg_B_Ankle_L_ctrl_4 and DEF_Leg_B_Ankle_R_ctrl_4: IK master controllers for the four limbs.
Tail Control:
DEF_hip_b_ctrl, DEF_tail_a_ctrl, DEF_tail_b_ctrl...: Controllers for various segments of the tail.
And many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the boer goat.
Animation
Loopable walking animation at 30 fps (Frame range: 0-26)
Loopable trotting animation at 30 fps (Frame range: 0-16)
Unloopable animation of EatGrass01 at 30 fps (Frame range: 0-270)
Unloopable animation of EatGrass02 at 30 fps (Frame range: 0-330)
Unloopable animation of LookAround01 at 30 fps (Frame range: 0-240)
Unloopable animation of LookAround02 at 30 fps (Frame range: 0-240)
Technical Specifications
Platform Compatibility: Supports PC, Mac, and mobile platforms.
UE Version Compatibility: Specifically designed for UE5.2 and above.
Asset Format: This asset is presented as a complete UE project package.
Usage Notes
Ensure your Unreal Engine version is 5.2 or higher to achieve optimal performance and compatibility
Since the project's textures utilize virtual texturing, ensure the ""Virtual Texturing"" option is enabled in UE prior to use.
Given the high precision of the model, textures, and the extensive amount of fur, it's suggested for use on higher-end devices.
When importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.
Adjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.
Available in Unreal Engine format and Blender format
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