Unreal Engine format only
Available in Unreal Engine format and Blender format
Blender model details:
UE Overview
Presenting a highly realistic GermanShepherd character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, textures, materials, fur, rigging and animations, making it ready for immediate integration into your projects.
Key Features
Model Details: Total vertex count is 109,301 and polygon count is 109,124, ensuring the model's intricacy and realism.
Textures and Materials: Textures are created using UDIM format and produced in 4K resolution. Textures have already been imported into UE and optimized.
Groom Fur: A complex fur system was created in Blender, and the GermanShepherd's fur styling has been perfectly replicated using UE's Groom technology, with finely tuned materials.
Size of Maps
GermanShepherd_Body_Hair_BaseColor.uasset, 40964096
GermanShepherd_Body_Hair_ID.uasset, 40964096
GermanShepherd_Body_Normal.uasset, 40964096
GermanShepherd_Body_Roughness.uasset, 40964096
GermanShepherd_Body_Skin_BaseColor.uasset, 40964096
GermanShepherd_Body_Specular.uasset, 40964096
GermanShepherd_Body_SSS.uasset, 40964096
GermanShepherd_EyeAndClaw_BaseColor.uasset, 40964096
Rigging
Global Control:
GermanShepherd_Rig_ctrl: Control the entire model's global movement and orientation.
Spine Control:
DEF_Neck_000_ctrl, DEF_Spine_004_ctrl, DEF_Spine_002_ctrl and DEF_Spine_ctrl: Provide control for the anterior, middle, and posterior sections of the spine respectively.
Neck and Head Control:
DEF_Neck_ctrl_2, DEF_Neck_001_ctrl_2 and DEF_Neck_002_ctrl_2: Control different segments of the neck.
DEF_Neck_003_ctrl: Main controller for the head.
DEF_Neck_003_ctrl_2: Lower jaw controller, managing the opening and closing of the mouth.
Facial Features Control:
With a detailed facial controller to create more facial expressions.
DEF-eye_R_ctrl_2, DEF-eye_L_ctrl and DEF-eye_R_ctrl: Eye controllers.
Ear Control:
DEF_Ear_001_L_ctrl, DEF_Ear_002_L_ctrl, DEF_Ear_003_L_ctrl...: Controllers for the left ear.
DEF_Ear_001_R_ctrl, DEF_Ear_002_R_ctrl, DEF_Ear_003_R_ctrl...: Controllers for the right ear.
Limbs Control:
DEF_Shoulder_F_001_L_ctrl and DEF_Shoulder_F_001_R_ctrl: Left and right shoulder controllers respectively.
DEF_Arm_B_001_L_ctrl and DEF_Arm_B_001_R_ctrl: Controllers for the left and right pelvic regions.
DEF_Palm_F_L_ctrl_2_2, DEF_Palm_F_R_ctrl_2_2, DEF_Palm_B_R_ctrl_3 and DEF_Palm_B_L_ctrl_3: IK master controllers for the four limbs.
Tail Control:
DEF_Tail_001_ctrl, DEF_Tail_002_ctrl, DEF_Tail_003_ctrl...: Controllers for various segments of the tail.
And many more fine-tuned controls that give animators a comprehensive and detailed control for posing and animating the GermanShepherd.
Animation
Loopable Run01 animation at 30 fps, frame range 0-220;
Loopable Run02 animation at 30 fps,frame range 0-12;
Loopable Trotting animation at 30 fps, frame range 0-360;
Loopable Walking animation at 30 fps, frame range 0-360;
Unlooped Yelping animation at 30 fps, frame range 0-364;
Technical Specifications
Platform Compatibility: Supports PC, Mac, and mobile platforms.
UE Version Compatibility: Specifically designed for UE5.2 and above.
Asset Format: This asset is presented as a complete UE project package.
Usage Notes
Ensure your Unreal Engine version is 5.2 or higher to achieve optimal performance and compatibility
Since the project's textures utilize virtual texturing, ensure the ""Virtual Texturing"" option is enabled in UE prior to use.
Given the high precision of the model, textures, and the extensive amount of fur, it's suggested for use on higher-end devices.
When importing into your project, ensure to maintain the directory structure to guarantee all linked assets load correctly.
Adjustments to the fur material's brightness and reflectivity may be needed based on your scene's lighting.
Unreal Engine format only
Available in Unreal Engine format and Blender format
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