Introduction
This is a high-quality wolf model with 4K UDIM maps, fur, rigging and three realistic animations. The model has a realistic muscle structure, a complex hair system created in Blender which makes the hair natural and realistic, and a detailed facial expression controlling system. This model is made with Blender and Cycles renderer at real-world scale.
It consists of the body, eyes, eyelids, oral cavity, tongue, paws.
Polygons
Body: vertices 25,376; polygons 25,374
Eyes: vertices 2,376; polygons 2,432
Eyelids: vertices 832; polygons 832
Oral cavity: vertices 18,271; polygons 18,046
Tongue: vertices 2,714; polygons 2,712
Paws: vertices 3,120; polygons 3,054
Total: vertices 52,689; polygons 52,450
Formats
There is a Blender project and an OBJ file without rigging or animation.
Textures
JF0N2N0G_Wolf_Head_Specular.png, 4096*4096
JF0N2N0G_Wolf_BodySkin_BaseColor.1003.png, 4096*4096
JF0N2N0G_Wolf_BodySkin_BaseColor.1002.png, 4096*4096
JF0N2N0G_Wolf_BodySkin_BaseColor.1001.png, 4096*4096
JF0N2N0G_Wolf_Body_Normal.1003.png, 4096*4096
JF0N2N0G_Wolf_Body_Normal.1002.png, 4096*4096
JF0N2N0G_Wolf_Body_Normal.1001.png, 4096*4096
JF0N2N0G_Wolf_Body_BaseColor.1002.png, 4096*4096
JF0N2N0G_Wolf_Body_BaseColor.1001.png, 4096*4096
JF0N2N0G_Wolf_Body_ID.1003.png, 1024*1024
JF0N2N0G_Wolf_Body_ID.1002.png, 1024*1024
JF0N2N0G_Wolf_Body_ID.1001.png, 1024*1024
Rigging
With detailed controllers, postures and animations are easier to create, the features are as follows:
Root controls the entire model.
CTR_Gravity controls the center of gravity.
CTR_spine_hind controls the rear spine.
CTR_spine_mid controls the middle spine.
CTR_spine_front controls the front spine. It comes with multiple customized attributes:
Head_Follow controls whether the head follows;
Neck_Follow controls whether the neck follows;
Tail_Follow controls whether the tail follows.
CTR_FK_spine_a, CTR_FK_spine_b and CTR_FK_spine_c are FK controllers of the body.
CTR_FK_tail_a, CTR_FK_tail_b, CTR_FK_tail_c, CTR_FK_tail_d and CTR_FK_tail_e…… are FK controllers of the tail.
CTR_FK_neck_a and CTR_FK_neck_c are FK controllers of the neck.
CTR_FK_head controls the head.
CTR_foot_F.L and CTR_foot_F.R are IK controllers of the forelegs. It comes with multiple customized attributes:
Leg_IK/FK switches between IK/FK of the forelegs;
pole_vector switches between different display modes of the pole vector controllers.
CTR_foot_H.L and CTR_foot_H.R are IK controllers of the hind legs. It comes with multiple customized attributes:
IK_Chain Length controls the length of IK chain, different values provide different IK controlling methods;
Leg_IK/FK switches between IK/FK of the hind legs;
pole_vector switches between different display modes of the pole vector controllers.
CTR_foot_extrusion_F.L, CTR_foot_extrusion_F.R, CTR_foot_extrusion_H.L and CTR_foot_extrusion_H.R control the squeeze of the paw pads by Location.
CTR_foot_extrusion_F.L.001, CTR_foot_extrusion_F.R.001, CTR_foot_extrusion_H.L.001 and CTR_foot_extrusion_H.R.001 control the abduction and adduction of the toes by Location.
CTR_chin_D controls the jaw.
CTR_eyes, CTR_eye.L and CTR_eye.R control the eyes.
CTR_breathe is the abdomen controller, which controls the action of breath.
Complex facial expression controllers and a flexible UI are available, which can create plenty of facial expressions. The body has more assistant controllers.
And more ...
Animations
Unlooped walking animation at 30 fps, frame range 0-225
Unlooped howling animation at 30 fps, frame range 0-230
Loopable running animation at 30 fps, frame range 0-182
Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled.
Except for the above, The model can be rendered in the current project directly.
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