The summer version of the squirrel has red hair all over its body.
The winter version of the squirrel has a slightly grayish coat all over.
Two squirrels
Summer
Introduction
This is a high-quality red squirrel model for summer. The models come with multiple 4K maps, fur, rigging and animations, and the maps for skin and fur are made separately. Both close shot and close-up are supported. The models are made with Blender and Cycles renderer at real-world scale.
It consists of the body, irises, sclerae, lacrimal glands, tongue, upper teeth, lower teeth.
Polygons
Body: vertices 29,694; polygons 29,692
Irises: vertices 964; polygons 1,024
Sclerae: vertices 1,156; polygons 1,216
Lacrimal glands: vertices 792; polygons 768
Tongue: vertices 473; polygons 471
Lower teeth: vertices 2,092; polygons 2,008
Upper teeth: vertices 2,035; polygons 1,951
Total: vertices 37,206; polygons 37,130
Formats
There is a Blender project and an OBJ file without rigging or animation.
Textures
JF0L811A5_RedSquirrel_Summer_Body_BaseColor.1001.png, 4096*4096
JF0L811A5_RedSquirrel_Summer_Body_BaseColor.1002.png, 4096*4096
JF0L811A5_RedSquirrel_Summer_Body_Normal.1001.png, 4096*4096
JF0L811A5_RedSquirrel_Summer_Body_Normal.1002.png, 4096*4096
JF0L811A5_RedSquirrel_Summer_Body_Specular.1001.png, 4096*4096
JF0L811A5_RedSquirrel_Summer_Body_Specular.1002.png, 4096*4096
JF0L811A5_RedSquirrel_Summer_Hair_BaseColor.1001.png, 4096*4096
JF0L811A5_RedSquirrel_Summer_Hair_BaseColor.1002.png, 4096*4096
JF0L811A5_RedSquirrel_Summer_Hair_ID.1001.png, 4096*4096
JF0L811A5_RedSquirrel_Summer_Hair_ID.1002.png, 4096*4096
JF0L811A5_RedSquirrel_Summer_Pupil_BaseColor.png, 4096*4096
JF0L811A5_RedSquirrel_Summer_Pupil_Normal.png, 4096*4096
JF0L811A5_RedSquirrel_Summer_Tongue_BaseColor.png, 4096*4096
JF0L811A5_RedSquirrel_Summer_Tongue_Normal.png, 4096*4096
JF0L811A5_RedSquirrel_Summer_Tooth_BaseColor.png, 4096*4096
JF0L811A5_RedSquirrel_Summer_Tooth_Normal.png, 4096*4096
Rigging
With full controllers, postures and animations are easier to create, the features are as follows:
CTR_Gravity controls the center of gravity of the body, its customized attribute Tail_Follow controls whether the tail moves following the parent controller, Tail_IKFK switches between IK/FK of the tail.
CTR_IK_Spine_F comes with two customized attributes:
Head_Follow controls whether the head moves following the neck;
Neck_Follow controls whether the neck moves following the spine.
CTR_Leg_F.L/R and CTR_Leg_B.L/R are IK controllers of the legs. It comes with multiple customized attributes:
IKFK_Switch_LF/RF/LB/RB switch between IK/FK of the legs;
IK_Stretch_LF/RF/LB/RB control the stretch of the legs in IK mode;
IK_Stretch_Roll_LF/RF/LB/RB control whether the ankles follow the IK controllers of the feet when they are moving.
CTR_Cheek_a/b.R/L control the movement of the face.
CTR_Nose.R/L control the breathing of the nostril.
There is a UI for the facial system and more fine facial controllers used to create facial expressions.
Each toe has a separate controller, and the face, neck and legs have more detailed controllers to control more subtle movements.
And more ...
Animations
Unlooped eating animation at 30 fps, frame range 0-210
Unlooped watching animation at 30 fps, frame range 0-210
Loopable running animation at 30 fps, frame range 0-8
Features
To run faster, the fur is hidden with Render enabled.
To restore the initial Pose of JF0L811A5_RedSquirrel_Summer/Winter_Eat, you need to reset the attributes of all controllers to 0, and then turn off "Child Of" of CTR_Leg_F.R/L controller.
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Winter
Introduction
There is a high-quality red squirrel models for winter. The models come with multiple 4K maps, fur, rigging and animations, and the maps for skin and fur are made separately. Both close shot and close-up are supported. The models are made with Blender and Cycles renderer at real-world scale.
It consists of the body, irises, sclerae, lacrimal glands, tongue, upper teeth, lower teeth.
Polygons
Body: vertices 29,694; polygons 29,692
Irises: vertices 964; polygons 1,024
Sclerae: vertices 1,156; polygons 1,216
Lacrimal glands: vertices 792; polygons 768
Tongue: vertices 473; polygons 471
Lower teeth: vertices 2,092; polygons 2,008
Upper teeth: vertices 2,035; polygons 1,951
Total: vertices 37,206; polygons 37,130
Formats
There is a Blender project and an OBJ file without rigging or animation.
Textures
JF0L811A5_RedSquirrel_Winter_Body_BaseColor.1001.png, 4096*4096
JF0L811A5_RedSquirrel_Winter_Body_BaseColor.1002.png, 4096*4096
JF0L811A5_RedSquirrel_Winter_Body_Normal.1001.png, 4096*4096
JF0L811A5_RedSquirrel_Winter_Body_Normal.1002.png, 4096*4096
JF0L811A5_RedSquirrel_Winter_Body_Specular.1001.png, 4096*4096
JF0L811A5_RedSquirrel_Winter_Body_Specular.1002.png, 4096*4096
JF0L811A5_RedSquirrel_Winter_Hair_BaseColor.1001.png, 4096*4096
JF0L811A5_RedSquirrel_Winter_Hair_BaseColor.1002.png, 4096*4096
JF0L811A5_RedSquirrel_Winter_Hair_ID.1001.png, 4096*4096
JF0L811A5_RedSquirrel_Winter_Hair_ID.1002.png, 4096*4096
JF0L811A5_RedSquirrel_Winter_Pupil_BaseColor.png, 4096*4096
JF0L811A5_RedSquirrel_Winter_Pupil_Normal.png, 4096*4096
JF0L811A5_RedSquirrel_Winter_Tongue_BaseColor.png, 4096*4096
JF0L811A5_RedSquirrel_Winter_Tongue_Normal.png, 4096*4096
JF0L811A5_RedSquirrel_Winter_Tooth_BaseColor.png, 4096*4096
JF0L811A5_RedSquirrel_Winter_Tooth_Normal.png, 4096*4096
Rigging
With full controllers, postures and animations are easier to create, the features are as follows:
CTR_Gravity controls the center of gravity of the body, its customized attribute Tail_Follow controls whether the tail moves following the parent controller, Tail_IKFK switches between IK/FK of the tail.
CTR_IK_Spine_F comes with two customized attributes:
Head_Follow controls whether the head moves following the neck;
Neck_Follow controls whether the neck moves following the spine.
CTR_Leg_F.L/R and CTR_Leg_B.L/R are IK controllers of the legs. It comes with multiple customized attributes:
IKFK_Switch_LF/RF/LB/RB switch between IK/FK of the legs;
IK_Stretch_LF/RF/LB/RB control the stretch of the legs in IK mode;
IK_Stretch_Roll_LF/RF/LB/RB control whether the ankles follow the IK controllers of the feet when they are moving.
CTR_Cheek_a/b.R/L control the movement of the face.
CTR_Nose.R/L control the breathing of the nostril.
There is a UI for the facial system and more fine facial controllers used to create facial expressions.
Each toe has a separate controller, and the face, neck and legs have more detailed controllers to control more subtle movements.
And more ...
Animations
Unlooped eating animation at 30 fps, frame range 0-210
Unlooped watching animation at 30 fps, frame range 0-210
Loopable running animation at 30 fps, frame range 0-8
Features
To run faster, the fur is hidden with Render enabled.
To restore the initial Pose of JF0L811A5_RedSquirrel_Summer/Winter_Eat, you need to reset the attributes of all controllers to 0, and then turn off "Child Of" of CTR_Leg_F.R/L controller.
The summer version of the squirrel has red hair all over its body.
The winter version of the squirrel has a slightly grayish coat all over.
Two squirrels
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