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Introduction
This is a yellow warbler model with 4K maps, fur, rigging and animations, and each feather comes with a separate controller. It's made with Blender and Cycles renderer at real-world scale.
It consists of body, sclerae, irises, all feathers, shoulder feathers, tongue.
Polygons
Body: vertices 10,108; polygons 10,087
Irises: vertices 1,220; polygons 1,280
Sclerae: vertices 964; polygons 1,024
All Feathers: vertices 3,000; polygons 1,920
Shoulder Feathers: vertices 244; polygons 200
Tongue: vertices 594; polygons 592
Total: vertices 16,130; polygons 15,103
Formats
There is a Blender project and an OBJ file rotated over the x-axis by 90 degrees without rigging or animation.
Textures
JF0L913A3_YellowWarbler_Body_BaseColor.png, 4096*4096
JF0L913A3_YellowWarbler_Body_Mask.png, 4096*4096
JF0L913A3_YellowWarbler_Body_Normal.png, 4096*4096
JF0L913A3_YellowWarbler_Eye_BaseColor.png, 4096*4096
JF0L913A3_YellowWarbler_Feather01_Alpha.png, 4096*4096
JF0L913A3_YellowWarbler_Feather01_BaseColor.png, 4096*4096
JF0L913A3_YellowWarbler_Feather02_BaseColor.png, 4096*4096
JF0L913A3_YellowWarbler_TailFeather_BaseColor.png, 4096*4096
JF0L913A3_YellowWarbler_Tongue_BaseColor.png, 4096*4096
Rigging
With full controllers, postures and animations are easier to create. The features are as follows:
CTR_root controls the entire model.
CTR_gravity and FK-Vertebral-Stretch.003 control the center of gravity of the body.
FK-Coccyx.001, FK-Vertebral-Rotations.001 and FK-Vertebral-Rotations.002 are FK controllers of the body.
FK-Neck-Rotations.001, FK-Neck-Rotations.002 and FK-Skull-Rotations.001 control the neck and the head.
FK-Eye, FK-Eye.L and FK-Eye.R control the eyes.
FK-Wing-rotation.L and FK-Wing-rotation.R control the root of the wings.
FK-WingA-rotation.L, FK-WingB-rotation.L, FK-WingC-rotation.L, FK-WingA-rotation.R, FK-WingB-rotation.R and FK-WingC-rotation.R are FK controllers of the wings.
FK-Thigh.L, FK-Thigh.R, FK-Calf.L, FK-Calf.R, FK-foot-Rotations.L and FK-foot-Rotations.R are FK controllers of the legs.
IK-FKConvert.L and IK-FKConvert.R switch between IK/FK of the legs by Location, which is non-seamless.
CTR_IK.L and CTR_IK.R are IK controllers of the legs.
CTR_FoldWing.L and CTR_FoldWing.R control the folding of the wings by Location.
CTR_FoldTail controls folding/unfolding tail feathers by Location.
Fine rigging makes it possible to control every feather, and fold, unfold and bend wings conveniently.
And more...
Animations
Loopable flying animation at 30 fps, frame range 0-145
Loopable tweet01 animation at 30 fps, frame range 0-240
Loopable tweet02 animation at 30 fps, frame range 0-560
Unlooped tweet03 animation at 30 fps, frame range 0-270
Features
The model is in meter units at real-world scale.
The Display button of the fur is disabled.
This model cannot be scaled by controller ROOT. You can put the model into an empty object, and scale the empty object.
The model can be rendered in the current project, without any other adjustment.
Notice Before Purchase
Please take notice that this model is made with Blender, and only fully supports Blender. If your workflow includes other 3D softwares such as Maya, 3DsMax, C4D and so on, the model with its fur, rigging and animations may not be able to be fully transferred to those softwares. You can still try exporting the animations using any other methods, including baking and more, at your own risk. We don't provide any technical support on exporting to other softwares than Blender.
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