Introduction
This is a male mandarin duck model with textures, fur, rigging and animations. It's made with Blender and Cycles renderer at real-world scale.
It consists of body, head, sclerae, pupils, lacrimal glands, tears, tongue, foot, claws, feathers.
Polygons
Body: vertices 23,030; polygons 22,998
Head: vertices 1,511; polygons 1,490
Sclerae: vertices 292; polygons 320
Pupils: vertices 356; polygons 384
Lacrimal glands: vertices 1,024; polygons 1,024
Tears: vertices 2,564; polygons 2,560
Tongue: vertices 7,096; polygons 7,144
Foot: vertices 18,876; polygons 18,816
Claws: vertices 436; polygons 388
Feathers: vertices 326,603; polygons 217,372
Total: vertices 381,788; polygons 272,496
Formats
There is a Blender project and an FBX file without rigging or animation.
Textures
JU0L522A3_MandarinDuck_Mouth_Specular.png, 4096*4096
JU0L522A3_MandarinDuck_Mouth_Roughness.png, 4096*4096
JU0L522A3_MandarinDuck_Mouth_Normal.png, 4096*4096
JU0L522A3_MandarinDuck_Mouth_BaseColor.png, 4096*4096
JU0L522A3_MandarinDuck_Head_BaseColor.png, 4096*4096
JU0L522A3_MandarinDuck_Foot_Specular.png, 4096*4096
JU0L522A3_MandarinDuck_Foot_Roughness.png, 4096*4096
JU0L522A3_MandarinDuck_Foot_Normal.png, 4096*4096
JU0L522A3_MandarinDuck_Foot_BaseColor.png, 4096*4096
JU0L522A3_MandarinDuck_Feather07_Specular.png, 2048*2048
JU0L522A3_MandarinDuck_Feather07_Normal.png, 2048*2048
JU0L522A3_MandarinDuck_Feather07_Metallic.png, 2048*2048
JU0L522A3_MandarinDuck_Feather07_Mask.png, 2048*2048
JU0L522A3_MandarinDuck_Feather07_BaseColor.png, 2048*2048
JU0L522A3_MandarinDuck_Feather06_Normal.png, 4096*4096
JU0L522A3_MandarinDuck_Feather06_BaseColor.png, 4096*4096
JU0L522A3_MandarinDuck_Feather05_F_Normal.png, 4096*4096
And more...
Rigging
With full controllers, postures and animations are easier to create, the features are as follows:
MandarinDuck_Face03_Feather_Rig_grp controls the shape of the tassel.
MandarinDuck_Coverts_Rig_grp and MandarinDuck_Remiges_Rig_grp are skeletons of feathers.
MandarinDuck_Body_Rig_grp is the main rigging that controls the model.
CTR_gravity controls the movement of the body, and it has 7 customized attributes:
Head_hair_puff switches between fluffy hair and smooth hair;
head_IK_follow controls whether the head moves following the body in IK mode;
neck_FK switches to FK control of neck;
neck_IK_IKSpline switches the control mode of the neck between IK and Spline IK;
neck_IK_Stretch controls the stretch limit of the neck in IK mode;
neck_follow controls whether the root of the neck moves following the body in IK or FK mode;
tongue_IKFK controls the switch of IK/FK of the tongue.
IKFK_leg.L and IKFK_leg.R come with 2 customized attributes:
"IK_FK" controls the IK/FK switch of the legs;
"IK_stretch" controls the stretch limit of the legs in IK mode.
CTR_toe_action.L and CTR_toe_action.R control the extension and flexion of the feet.
CTR_foldwing.L and CTR_foldwing.R control the folding of the wings by their Location.
CTR_Fold_Rectrices controls the tail feather folding by the Location.
Fine rigging makes it possible to control every feather, and fold/unfold and bend wings conveniently.
And more...
Animations
Unlooped swimming animation at 30 fps, frame range 0-378
Features
A part of the feathers have two UVs for a better result.
To fix the intersection with swimming animation, an add-on, Hair_ShapeKey_v4_1 is applied, which supports Blender 2.93. Please install Hair_ShapeKey_v4_1 in advance.
To reset the model to the default posture:
1. Disable all shape keys whose name includes "Animation_Repair" of the object MandarinDuck_Body;
2. Disable all the hair shape keys whose name includes "hair_shape" under particle systems MandarinDuck_Hair_Chest" and "MandarinDuck_Hair_Head02" of the object MandarinDuck_Body.
3. Disable all the hair shape keys whose name includes "hair_shape" under the particle system "MandarinDuck_Hair_Head01" of the object "MandarinDuck_Head".
4. Remove all animation data and key frames in the object "MandarinDuck_Face03_Feather_Rig_grp", set the Location and Rotation of the controllers to 0, and scale to 1;
5. Remove all animation data and key frames in the object "MandarinDuck_Body_Rig_grp", set the Location and Rotation of the controllers to 0, and scale to 1;
To get a nice effect, the settings below are required for such thick feathers:
1. Set Total under Light Paths to 12 or larger;
2. Set Transparency under Light Paths to 25 or larger;
3. Set Transmission under Light Paths to 12 or larger;
Notice Before Purchase
Please take notice that this model is made with Blender, and only fully supports Blender. If your workflow includes other 3D softwares such as Maya, 3DsMax, C4D and so on, the model with its fur, rigging and animations may not be able to be fully transferred to those softwares. You can still try exporting the animations using any other methods, including baking and more, at your own risk. We don't provide any technical support on exporting to other softwares than Blender.
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