with multiple 4K maps, feathers and rigging.
with multiple 4K maps, feathers, rigging and animations.
Introduction
These are two realistic 3D budgerigar models with multiple 4K maps, feathers, rigging and animations. The rigging allows users to control every feather. The model is made with Blender and Cycles renderer.
The models consist of body, eyelids, films, pupils, irises, toes, tongue, body feathers, wing feathers and tail feathers.
Polygons
Body: vertices 19,222; polygons 19,204
Eyelids: vertices 6,080; polygons 5,760
Films: vertices 514; polygons 512
Pupils: vertices 1,636; polygons 1,664
Irises: vertices 1,220; polygons 1,280
Toes: vertices 3,128; polygons 3,112
Tongue: vertices 160; polygons 152
Body feathers: vertices 217,587; polygons 172,748
Wing/tail feathers: vertices 14,310; polygons 10,880
Total: vertices 263,857; polygons 215,312
Formats
There is a Blender project and an FBX file without rigging or animation.
Textures
JF0L811A6_Budgerigar_Female_Body_BK_BaseColor.png, 4096*4096
JF0L811A6_Budgerigar_Female_Body_BK_Height.png, 4096*4096
JF0L811A6_Budgerigar_Female_Body_ID.jpg, 4096*4096
JF0L811A6_Budgerigar_Female_Body_Normal.png, 4096*4096
JF0L811A6_Budgerigar_Female_BodyFeather_Alpha.png, 4096*4096
JF0L811A6_Budgerigar_Female_BodyFeather_BaseColor.png, 4096*4096
JF0L811A6_Budgerigar_Female_BodyFeather_Normal.png, 4096*4096
JF0L811A6_Budgerigar_Female_HeadFeather_Alpha.png, 4096*4096
JF0L811A6_Budgerigar_Female_HeadFeather_BaseColor.png, 4096*4096
JF0L811A6_Budgerigar_Female_HeadFeather_Normal.png, 4096*4096
JF0L811A6_Budgerigar_Female_TailFeather_Alpha.png, 4096*4096
JF0L811A6_Budgerigar_Female_TailFeather_BaseColor.png, 4096*4096
JF0L811A6_Budgerigar_Female_Tongue_BaseColor.png, 4096*4096
JF0L811A6_Budgerigar_Female_Tongue_BK_Normal.png, 4096*4096
JF0L811A6_Budgerigar_Female_WingCoverts_Alpha.png, 4096*4096
JF0L811A6_Budgerigar_Female_WingCoverts_BaseColor.png, 4096*4096
JF0L811A6_Budgerigar_Female_WingCoverts_Mask.png, 4096*4096
JF0L811A6_Budgerigar_Female_WingCoverts_Normal.png, 4096*4096
JF0L811A6_Budgerigar_Female_WingFeather01_Alpha.png, 4096*4096
And more…
Rigging
With fine rigging, postures and animations are easier to create, the features are as follows:
There are two sets of skeletons: one for the wings and one for the body.
CTR_Root_a and CTR_Root_b control the entire body, and are scalable.
CTR_Root_a has multiple customized attributes:
1. a_IKFK_leg.L and b_IKFK_leg.R control the non-seamless switch of IK/FK of the legs.
2. c_IK_Stretch_leg.L and d_IK_Stretch_leg.R control whether the legs can be stretched in IK mode.
3. e_IKFK_neck switches the IK/FK of the neck.
4. g_head_follow controls whether the head rotates following CTR_BackGravity.
5. h_CTR_Twich is to display/hide some small stretch controllers.
6. i_head_independent controls whether the neck rotates following the CTR_BackGravity in IK mode.
7. j_IK_neck_seldom is to display/hide infrequently used IK controllers of the neck.
8. k_wing_follow controls whether the wings rotate following CTR_BackGravity.
9. l_head_FollowRoot controls whether the neck rotates following CTR_Root_b in IK mode; when this is enabled, g_head_follow will be ignored.
m_wing_FollowRoot controls whether the wings rotate following CTR_Root_a, when this is enabled, k_wing_follow will be ignored.
CTR_right_wing_fold and CTR_left_wing_fold control the folding of the wings by Location.
CTR_FeaTail_fold controls the extension and flexion of the feathers on the tail.
The toes have fine controllers to make subtle movements.
Each feather comes with skinned bones, FK controllers, detail controllers and bending controllers. Besides, there are some controllers which are to bend, rotate, fold multiple feathers overall.
And more…
Animations
Unlooped eating animation at 30 fps, frame range 0-260
Loopable flying animation at 30 fps, frame range 0-7
Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled.
There are no object that controls feather surface deformation in the attached FBX model.
To reset the initial pose of the model in JF0L811A6_Budgerigar_Couple_Fly_2.83.5, please set a_IKFK_leg.L/R under CTR_Root_a to 0, then press A to select all controllers, and press <ALT>+G, <ALT>+R, <ALT>+S.
Follow Us
https://www.youtube.com/c/VFXGrace
https://www.facebook.com/VFXGraceStudio
https://www.instagram.com/vfx.grace/
with multiple 4K maps, feathers and rigging.
with multiple 4K maps, feathers, rigging and animations.
This is a realistic female Pere David's Deer model with textures in the UDIM format partially, rigging and animation. It has very detailed muscle structures and a realistic oral cavity. The model is m...
Introduction This is a large blue alkanet model made with Blender 3.0. There are 6 varying shapes, medium polys and low polys available, which support background, medium shot and close shot. The PBR ...
Blender model details: UE Overview Presenting a highly realistic Wolf character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the model, ...
A male lion model created with Blender with realistic muscle structure and 4K UDIM maps, as well as a hair system which adds realism to the fur.
Blender model details: UE Overview Presenting a highly realistic young lion character asset, crafted specifically for Unreal Engine 5.2 and above. This meticulously designed asset encompasses the m...
Reviews
There are no reviews yet.
Only logged in customers who have purchased this product may leave a review.