Introduction
This is a realistic common squirrel monkey model with multiple 4K maps, fur, rigging and animations. This model is made with Blender and Cycles renderer.
The model consists of 5 objects: Body, eyes, lacrimal glands, tongue, teeth.
Polygons
Body: vertices 55,765,polygons 55,662
Eyes: vertices 2,184,polygons 2,176
Lacrimal glands: vertices 344,polygons 344
Tongue: vertices 1,250,polygons 1,248
Teeth: vertices 4,728,polygons 4,352
Total: vertices 64,271; polygons 63,782
Formats
There is a Blender project and an OBJ file rotated over the x axis by 90 degrees without rigging or animation.
Textures
JU0L908A1_SquirrelMonkey_Eye_BaseColor.png, 1024*1024
JU0L908A1_SquirrelMonkey_Hair_BaseColor.png, 6000*6000
JU0L908A1_SquirrelMonkey_Skin_BaseColor.png, 4096*4096
JU0L908A1_SquirrelMonkey_Skin_Normal.png, 4096*4096
JU0L908A1_SquirrelMonkey_Skin_Roughness.png, 4096*4096
JU0L908A1_SquirrelMonkey_Skin_SSS.png, 4096*4096
JU0L908A1_SquirrelMonkey_Skin_Specular.png, 4096*4096
JU0L908A1_SquirrelMonkey_ToothTongue_BaseColor.png, 2048*2048
Rigging
There are complete controllers with facial rigging and single-finger rigging. The features are as follows:
CTR_Root controls the entire model.
CTR_Gravity controls the center of gravity of the body.
CTR_F/B_Spine controls the former and latter centers of gravity of the body.
CTR_F_Shoulder.L/R control the location of the shoulders.
CTR_Jaw.001 controls the rotation of the jaw.
CTR_Jaw.002 controls the jaw.
CTR_Nose controls the nose.
CTR_Eye.L.002 controls the eyes.
CTR_Head controls the head.
CTR_FK_Tongue/.001/.002…. .005 control the tongue.
CTR_F/B_Palm.L/R.002 controls the foot pads.
CTR_Ear.R/L control the rotation of the ears.
CTR_D/U_Eye.L/R.001 control the winkle.
CTR_F/B_Palm.L/R.001 control the rotation of the hands.
CTR_Hip controls the location of the torso.
CTR_Tail/.001/.002......010 control the rotation of the tail.
CTR_F/B_Leg_Vector.L/R control the orientation of the knees and elbows.
And more…
Animations
Unlooped FindFood animation at 30 fps, frame range 0-211
Features
The model is in meter units at real-world scale.
For better realism, SSS shader is applied. You can disable it as per your need.
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There is a Blender project and an FBX file without rigging or animation.
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