Mute Swan 3d Model, (Textures, Fur, Rigging, Animations) - MAYA 3d Mute Swan

Rigging

With the model, textures, feather cards, hair, rigging. no animation.

$260
Choose License:

Animations

With the model, textures, feather cards, hair, rigging, and 2 realistic animations.

$380
Choose License:
Contact Us

Support for your favorite 3D software

MAYA

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
292,392
Vertices
365,378
Textures
Materials

Introduction

This is a high-quality domestic duck character with the model, textures, feather cards, hair, rigging, and 2 realistic animations. All feathers are arranged based on real-life references, while body feathers are made using feather cards. The character’s materials are rendered with realistic effects using the Arnold renderer. The rigging features individual controllers for each feather, allowing precise control, along with a pre-configured wing-folding controller to ensure natural and realistic animation. The character is created with Maya 2025 at real-world scale.

 
Features

Model Details: The model consists of the body, pupils, sclerae, tears, tongue, multiple feather cards.
Textures and Materials: The project includes 29 texture maps, all converted to .TX image files for Arnold support. Multiple 4K resolution textures are used to ensure the highest level of detail and quality. The character materials and feather materials are rendered with realistic effects using the Arnold renderer. There are 2 UV sets of the body, which support single quadrant or multiple quadrants.
XGen hair: XGen interactive is used for presenting the details of the hair faster, and all maps of density and modifier masks for hair layering are included externally, all masks are in 1K resolution.

Meshes

MuteSwan_Female_Body Vertices: 18,065, Polygons: 18,068
MuteSwan_Female_Pupil_L Vertices: 2,498, Polygons: 2,496
MuteSwan_Female_Pupil_R Vertices: 2,498, Polygons: 2,496
MuteSwan_Female_Sclera_L Vertices: 514, Polygons: 544
MuteSwan_Female_Sclera_R Vertices: 514, Polygons: 544
MuteSwan_Female_Tears Vertices: 772, Polygons: 768
MuteSwan_Female_Tongue Vertices: 5,358, Polygons: 5,288
MuteSwan_Female_Neck_Feather Vertices: 37,380, Polygons: 24,920
MuteSwan_Female_Neck_Feather02 Vertices: 16,560, Polygons: 11,040
MuteSwan_Female_Back_Feather Vertices: 28,326, Polygons: 18,868
MuteSwan_Female_Back_Feather02 Vertices: 19,278, Polygons: 16,128
MuteSwan_Female_Scapular_Feather_L Vertices: 4,860, Polygons: 3,840
MuteSwan_Female_Scapular_Feather_R Vertices: 4,860, Polygons: 3,840
MuteSwan_Female_Body_Feather02_L Vertices: 22,532, Polygons: 22,332
MuteSwan_Female_Body_Feather02_R Vertices: 22,532, Polygons: 22,332
MuteSwan_Female_Abdomen_Feather02_003 Vertices: 21,570, Polygons: 14,380
MuteSwan_Female_Abdomen_Feather02_005 Vertices: 41,402, Polygons: 27,584
MuteSwan_Female_Leg_Feather01 Vertices: 3,180, Polygons: 2,120
MuteSwan_Female_Wing_Facet (Total Feathers) Vertices: 62,369, Polygons: 51,582
MuteSwan_Female_Mid_Wing_Feather (Total Feathers) Vertices: 13,415, Polygons: 11,652
MuteSwan_Female_Upper_Wing_Feather (Total Feathers) Vertices: 15,835, Polygons: 13,588
MuteSwan_Female_Lower_Wing_Feather (Total Feathers) Vertices: 15,520, Polygons: 13,280
MuteSwan_Female_Tail_Feather (Total Feathers) Vertices: 5,540, Polygons: 4,702

Total: Vertices: 365,378, Polygons: 292,392

Animations

looped Fly animation at 30 fps, frame range 1-23
Unlooped Swimming animation at 30 fps, frame range 1-451

 

 

Rigging

It has highly refined controllers, making posing and animation more convenient. The functions are as follows:

CTR_crv_MASTER: Controls the entire rig.
CTR_crv_gravity, CTR_crv_spine_F: Control the movement of the entire body (excluding the feet).
CTR_crv_neck_attr: Neck attribute controller with custom attributes:
"IK_FK": Switches between IK and FK for the neck.
"IK_Stretch": Limits the stretch of the neck in IK mode.
"Follow_Target": Determines whether the neck follows the rotation of the neck root.
"Stretch_Control_Vis": Toggles the visibility of the secondary stretch controllers.
"Sec_Control_Vis": Toggles the visibility of the secondary controllers.
CTR_crv_head: Head controller with custom attributes:

"Head_Follow_Target": Determines whether the head follows the movement of the neck.
"Rotate_Order": Sets the rotation order of the head controller.
"Sec_Control_Vis": Toggles the visibility of secondary facial stretch controllers.
CTR_crv_L/R_wing_fold: Wing folding controllers with the custom attribute "Wing_Fea_Rot_Rep", which adjusts the rotation of feathers under the shoulder feathers.
CTR_crv_L/R_wing_attr: Wing attribute controllers with custom attributes:

"Wing_Follow": Controls whether the wing follows body movement.
"Feathers_Follow": Controls whether the feathers follow wing movement.
"Feathers_A_Ctr_Vis": Toggles the visibility of the primary controller for Feathers Layer A.
"Feathers_B_Ctr_Vis": Toggles the visibility of the primary controller for Feathers Layer B.
"Feathers_C_Ctr_Vis": Toggles the visibility of the primary controller for Feathers Layer C.
"Wing_Sec_Ctr_Vis": Toggles the visibility of secondary wing controllers.
"Feathers_A_Sec_Ctr_Vis": Toggles the visibility of secondary controllers for Feathers Layer A.
"Feathers_B_Sec_Ctr_Vis": Toggles the visibility of secondary controllers for Feathers Layer B.
"Feathers_C_Sec_Ctr_Vis": Toggles the visibility of secondary controllers for Feathers Layer C.
"Feathers_D_Sec_Ctr_Vis": Toggles the visibility of secondary controllers for Feathers Layer D.
CTR_crv_L/R_Wing_Fea_O/M/I_rot: Overall rotation controllers for outer/middle/inner wing feathers.
CTR_crv_L/R_Wing_Fea_O/M/I_curl: Overall curl controllers for outer/middle/inner wing feathers.
CTR_crv_tail_L/R_rot_O/M/I: Overall rotation controllers for outer/middle/inner tail feathers.
CTR_crv_tail_L/R_curl_O/M/I: Overall curl controllers for outer/middle/inner tail feathers.
CTR_crv_L/R_leg_attr: Leg attribute controllers with custom attributes:
"IK_FK": Switches between IK and FK for the legs.
"IK_Stretch": Limits the stretch of the legs in IK mode.
"Pole_Vector_Follow": Determines whether the pole vector follows foot movement.
"Stretch_Control_Vis": Toggles the visibility of the secondary stretch controllers.
"Rotate_Order": Sets the rotation order of the foot controllers.
"Heel_Raise": Controls heel raising.
"Toes_Raise": Controls toe raising.
"Foot_eversion": Controls foot eversion (outward rotation).
"Foot_Inversion": Controls foot inversion (inward rotation).
"Foot_Pivot": Controls foot pivoting.
"Toes_Spread": Controls toe spreading.
"Toes_Curl": Controls toe curling.
...
Additionally, there are individual feather controllers for each layer of the wings and tail, as well as other detailed controllers.

Specifications

File format: Saved as .mb files by default. It can be saved as .ma files if necessary.
Version supported: Created with Maya 2025.3. Maya 2025 or above is recommended for compatibility.

Caveats

The XGen hair in this Maya character asset has been converted to interactive grooming, offering fast loading and efficient rendering. Although the original guides are not included, you can customize the hair by adding XGen modifiers as needed. All XGen hair in the scene is set up with Arnold materials, ready for rendering.
By default, Arnold uses GPU as the render device, and the sampling setting is suitable for medium quality output, as is shown in the preview image of the character. If you need a fine-tuned image, you can modify Arnold settings to your hardware limit.
The animation scene comes with Arnold lighting, which can be modified if required.
Except for the above, the character can be rendered directly.

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Rigging

With the model, textures, feather cards, hair, rigging. no animation.

$260
Choose License:

Animations

With the model, textures, feather cards, hair, rigging, and 2 realistic animations.

$380
Choose License:
Contact Us

Support for your favorite 3D software

MAYA

3D Model details

Animated
Rigged
VR/AR/Low-poly
PBR
Polygons
292,392
Vertices
365,378
Textures
Materials
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