Introduction
This is a high-quality honey badger model, featuring textures, fur, rigging, and animations. The model has realistic muscle structure; the textures are in UDIM format with 4K resolution, making the effect more realistic. Very detailed rigging is available, allowing flexible control of body movements. Additionally, it includes four lively and realistic animations. This model is made with Blender and Cycles renderer at real-world scale.
Description
It consists of the body, claws, eyes, lacrimal glands, oral cavity (including tongue), sclerae, lacrimal caruncles and teeth.
Polygons
Body: vertices: 22,848; polygons: 22,802
Claws: vertices: 980; polygons: 880
Eyes: vertices: 1,220; polygons: 1,280
Lacrimal glands: vertices: 160; polygons: 160
Oral cavity (including tongue): vertices: 6,008; polygons: 5,920
Sclerae: vertices: 964; polygons: 1,024
Lacrimal caruncles: vertices: 180; polygons: 176
Teeth: vertices: 3,405; polygons: 3,124
Total: vertices: 35,765; polygons: 35,366
Project Format
There is a Blender project and an OBJ file without rigging or animation.
Textures
JW0N7O0C_Mellivora_Eye_BaseColor.png , 1024* 1024
JW0N7O0C_Mellivora_OralCavity_BaseColor.png, 3000* 3000
JW0N7O0C_Mellivora_OralCavity_Normal.png, 3000* 3000
JW0N7O0C_Mellivora_Skin_BaseColor_1001.png, 4096* 4096
JW0N7O0C_Mellivora_Skin_BaseColor_1002.png, 4096* 4096
JW0N7O0C_Mellivora_Skin_Normal_1001.png, 4096* 4096
JW0N7O0C_Mellivora_Skin_Normal_1002.png, 4096* 4096
JW0N7O0C_Mellivora_Skin_Specular_1001.png, 4096* 4096
JW0N7O0C_Mellivora_Skin_Specular_1002.png, 4096* 4096
JW0N7O0C_Mellivora_Skin_SubsurfaceAmount_1001.png, 4096* 4096
JW0N7O0C_Mellivora_Skin_SubsurfaceAmount_1002.png, 4096* 4096
JW0N7O0C_Mellivora01_Hair_BaseColor_1001.png, 4096* 4096
JW0N7O0C_Mellivora01_Hair_BaseColor_1002.png, 4096* 4096
JW0N7O0C_Mellivora01_Hair_Mask_1001.png, 4096* 4096
JW0N7O0C_Mellivora01_Hair_Mask_1002.png, 4096* 4096
JW0N7O0C_Mellivora02_Hair_BaseColor_1001.png, 4096* 4096
JW0N7O0C_Mellivora02_Hair_BaseColor_1002.png, 4096* 4096
JW0N7O0C_Mellivora02_Hair_Mask_1001.png, 4096* 4096
JW0N7O0C_Mellivora02_Hair_Mask_1002.png, 4096* 4096
Rigging
With fine controllers, it's easier to create postures and animations, the features are as follows:
CTR_root controls the entire model.
CTR_gravity_B controls the center of gravity, with four customized properties:
Head_Follow controls head following;
Neck_FK_IK switches between FK and IK of the neck;
Neck_Follow controls neck following;
and Tail_Follow controls tail following.
CTR_closeye.L and CTR_closeye.R control the opening and closing of the eyes by Location.
CTR_leg_F_properties.L is the front left leg property switching controller, with three customized properties:
FK_IK switches between FK and IK for the leg;
IK_Stretch controls the leg stretching;
PoleVector_Follow controls whether the pole vector follows leg movement.
CTR_leg_F_properties.R is the front right leg property switching controller, with three customized properties:
FK_IK switches between FK and IK for the leg;
IK_Stretch controls the leg stretching;
PoleVector_Follow controls whether the pole vector follows leg movement.
CTR_leg_B_properties.L is the hind left leg property switching controller, with three customized properties:
FK_IK switches between FK and IK for the leg;
IK_Stretch controls the leg stretching;
PoleVector_Follow controls whether the pole vector follows leg movement.
CTR_leg_B_properties.R is the hind right leg property switching controller, with three customized properties:
FK_IK switches between FK and IK for the leg;
IK_Stretch controls the leg stretching;
PoleVector_Follow controls whether the pole vector follows leg movement.
CTR_openclaw_F.L and CTR_openclaw_F.R control the opening and closing of the front claws by Location.
CTR_openclaw_B.L and CTR_openclaw_B.R control the opening and closing of the hind claws by Location.
Additionally, the body comes with more controllers, facilitating the creation of more detailed animations.
Animations
Loopable walking animation at 30 fps, frame range 0-168
Loopable running animation at 30 fps, frame range 0-9
Loopable trotting animation at 30 fps, frame range 0-152
Unlooped watching animation at 30 fps, frame range 0-150
Features
The model is in meter units at real-world scale.
To run faster, the fur is hidden, with Render enabled. To display fur, simply click the display button.
Except for the above instructions, the model can be directly rendered in the project.
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