Unreal Engine format only
Available in Unreal Engine format and Blender format
UE Overview
We offer you a highly realistic connochaetes character, specifically designed for Unreal Engine 5.4.2 and above. This model has been meticulously crafted with two different texture sets, covering the model, textures, materials, hair, rigging, and animations, ready for direct use in your project.
Key Features
Model Details:
Total vertex count is 78,039, with a polygon count of 142,312, ensuring detailed realism.
Textures and Materials:
The textures are created in UDIM format at 4K resolution. They have been imported into UE and optimized.
Groom Hair:
A complex hair system was created in Blender and replicated using the Groom Hair System in UE for realistic hair rendering.
Size of Maps
JF0N2N0H_Connochaetes01_Body_Normal.uasset, 40964096
JF0N2N0H_Connochaetes01_Body_BaseColor.uasset, 40964096
JF0N2N0H_Connochaetes_Tooth_Roughness.uasset, 20482048
JF0N2N0H_Connochaetes_Tooth_BaseColor.uasset, 20482048
JF0N2N0H_Connochaetes_OralCavity_Roughness.uasset, 40964096
JF0N2N0H_Connochaetes_OralCavity_Normal.uasset, 40964096
JF0N2N0H_Connochaetes_OralCavity_BaseColor.uasset, 40964096
JF0N2N0H_Connochaetes_Eye_BaseColor.uasset, 40964096
JF0N2N0H_Connochaetes02_Horn_Roughness.uasset, 40964096
JF0N2N0H_Connochaetes02_Horn_Normal.uasset, 40964096
JF0N2N0H_Connochaetes02_Horn_Curvature.uasset, 40964096
JF0N2N0H_Connochaetes02_Horn_BaseColor.uasset, 40964096
JF0N2N0H_Connochaetes02_Body_Specular.uasset, 40964096
JF0N2N0H_Connochaetes02_Body_Roughness.uasset, 40964096
JF0N2N0H_Connochaetes02_Body_Normal.uasset, 40964096
JF0N2N0H_Connochaetes02_Body_BaseColor.uasset, 40964096
JF0N2N0H_Connochaetes01_Horn_Roughness.uasset, 40964096
JF0N2N0H_Connochaetes01_Horn_Normal.uasset, 40964096
JF0N2N0H_Connochaetes01_Horn_Curvature.uasset, 40964096
JF0N2N0H_Connochaetes01_Horn_BaseColor.uasset, 40964096
JF0N2N0H_Connochaetes01_Body_Specular.uasset, 40964096
JF0N2N0H_Connochaetes01_Body_Roughness.uasset, 40964096
Rigging
With fine controllers, it's easier to create postures and animations, the features are as follows:
Connochaetes_Rig_ctrl: Controls the entire model.
DEF_spine_a_ctrl_2: Controls the center of gravity.
DEF_spine_d_ctrl, DEF_spine_a_ctrl: Anterior and posterior spine controllers.
DEF_spine_e_ctrl, DEF_neck_a_ctrl, DEF_neck_b_ctrl, DEF_neck_c_ctrl: Neck FK controllers.
DEF_head_ctrl: Head controller.
DEF_chin_a_ctrl, DEF_chin_b_ctrl, DEF_chin_c_ctrl: Jaw controllers.
DEF_hip_a_ctrl, DEF_hip_b_ctrl, DEF_tail_a_ctrl, DEF_tail_b_ctrl: Tail FK controllers.
leg_ik_f_L_ctrl, leg_ik_f_R_ctrl, leg_ik_B_L_ctrl, leg_ik_B_R_ctrl: IK controllers for legs.
leg_b_ikfk_switch_L, leg_b_ikfk_switch_R, leg_f_ikfk_switch_L, leg_f_ikfk_switch_R: Switch between IK/FK for the legs.
DEF_shoulder_a_L_ctrl, DEF_shoulder_a_R_ctrl: Shoulder controllers.
DEF_hip_a_L_ctrl, DEF_hip_a_R_ctrl: Hip controllers.
Additionally, the neck and face have more detailed controllers. A Backwards Solve was set up in CtrlRig to allow users to adjust existing animations directly within UE.
Animation
Loopable walking animation at 30 fps, frame range 0-160 frames
Unlooped watching animation at 30 fps, frame range 0-149 frames
Loopable trotting animation at 30 fps, frame range 0-144 frames
Loopable running animation at 30 fps, frame range 0-17 frames
Technical Specifications
Platform Compatibility:
Compatible with PC, Mac, and mobile platforms.
UE Version Support:
Specifically made for Unreal Engine 5.4.2 and higher.
Asset Format:
This asset is delivered as a complete UE project package.
Usage Notes
Ensure your Unreal Engine version is 5.4.2 or above.
The model uses the Groom system, so make sure the "groom" plugin is enabled.
The hair is bound to the model, so ensure that the "Support Compute Skin Cache" is enabled in project settings.
Due to the high level of detail in both the model and textures, as well as the significant amount of hair, it's recommended to use this asset on high-performance devices.
When importing the project, maintain the directory structure to ensure all linked resources are loaded correctly.
For hair materials, it's recommended to adjust brightness and reflections according to the scene's lighting.
Blender model details:
Unreal Engine format only
Available in Unreal Engine format and Blender format
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